Wiki

GeneralDescriptionX25
General Description

Interlude x25

Entrance to Pagans Temple
Entrance to Pagans Temple

Quest

Weapons Special Abilities Lineage 2
Special Abilities

Soul Stone

Shirts Lineage2
Tailor Nali

Shirts

Holy Grail
Holy Grail War

Daily quest

Dark Invasion Event
Dark Invasion

Event

Grand Olympiad Lineage 2
Grand Olympiad Games

Details

Skill books Lineage 2
Skill Books

How to get

Grand Olympiad Lineage 2
Talent Tree

Passive skills

Game mechanics Lneage2
Game Mechanics

Details

Castle Jewelry Lineage2
Castle Jewelry

Items

Freya Raid Boss
Freya

Epic Boss

Tiat Raid Boss
Tiat

PvE Epic Boss

Trasken Raid Boss
Earth Wyrm Trasken

Epic Boss

Beleth Raid Boss
Beleth

Epic Boss

Hellbound Quests Lineage 2
Hellbound quests

Quest list

Anomic Foundry Lineage2
Anomic Foundry

Location

Elixirs Lineage2
Merwin the Alchemist

Elixirs

Cursed Town Ancient Mannsion
Cursed Town & Ancient Mansion

Location

Charms Lineage2
Charms

Bracelet items

Steel Citadel Lineage2
Steel Citadel

Location

aboutx25

General Description - Interlude x25


Server Rates

  • Exp/SP: x25
  • Adena: x15 (exception: Forge of Gods x20)
  • Drop: х20
  • Drop resources (materials for craft): x5
  • Spoil: x10 (chance)
  • Seal Stones: x10
  • RB Drop: x10
  • Epic RB Drop: x1 (custom)
  • RB Exp/SP: х20 - х120 (The more RB level, the more Rate it has)
  • Quests with increased rates:

  • Quest - x1 (general quests)
  • Gather the Flames - rate x1
  • Relics of the Old Empire - rate x1
  • The Finest Food - rate x2
  • Alliance with Varka Silenos - rate x2, amount of quest items
  • Alliance with Ketra Orcs - rate x2, amount of quest items
  • War with Ketra - amount of quest items drop - x3, amount of Molar of Ketra Orc
  • War with Varka - amount of quest items drop - x3, amount of Varka`s Mane
  • The Zero Hour (And all quest chain) - rate x10, amount of Stakato Fang
  • Yoke of the Past - amount x5
  • In Search of Fragments of Dimension - amount x5
  • Guardians of The Holy Grail - amount x20
  • Seekers of the Holy Grail - amount x20
  • Exploration of Giants Cave - chance to drop quest items - x20
  • Legacy of Insolence - amount x20
  • Whisper of Dreams Part 1 - amount x20
  • Whisper of Dreams Part 2 - amount x20
  • Four Goblets - x5 (that means you get more sealed boxes at 4 sepulchers)
  • Clan Prestige - x10

  • Gameplay:


  • ALT+B - in game data base, skills, mobs, RB status and all server features. You can find there any item you need, it will shows you where it drops
  • Auto learning skills (except some skills from 80 lvl, books can be obtained from mobs in Primeval Island, Hellbound, Holy Grail War)
  • Auto loot
  • Limits for boxes. You can run maximum 3 box(chars) in one time, from 1 PC
  • Weight limit is increased
  • All have from start 160 inventory slots
  • MP potions - 1000 MP / 10 sec CD
  • Auto CP/MP/HP
  • TvT, Arena - PvP events
  • Giran Harbor - reworked location with all neccessary NPC and auctions (Giran Habor Fair)
  • Daily Rewards (reward calendar), play every day and get gifts
  • Loyalty Shop - a special store with goods for online points(loyalty points, avaible only for premium users).
  • Daily Quests - available at Pathfinder in Rune.
  • You can craft resources at NPC Blacksmith (any value at one time)
  • .menu - Universal game menu
  • .offtrade - 100k adena
  • Increased cost for Teleport x5 (only for 76+ char)
  • Free TP up to 40 lvl
  • Increased number of maximum possible subclasses from 3 to 5. Also you can increase this number up to 10 with help of ToD (Treasure of Dex - donate currency).
  • After reaching level 80 and 3rd class you will be able to learn special passives - Talents (read more)
  • A lot of other activities and new content that you can find on our Wiki on website, and in game data base (ALT+B)
  • Equipment:

  • D/C -Grade equipment you can buy from NPC Astarte for Adena
  • Low B gr you can also buy for adena from NPC Astarte
  • TOP B gr / A gr / S gr - only craft and drop
  • Masterwork items:

  • During the craft of B/A/S gr items, you can get masterworkversion of item. (B-Grade 4% / A-Grade 2% / S-Grade 1%)
  • You can get Neolithic Crystal from events, you can use it to add MW status to your item
  • All RB 52+ drop Neolithic Splinter (B/A/S gr), the amount depends on the RB type. You can exchange 100 Neolithic Splinters + adena for Neolithic Crystal on Black Marketer of Mammon
  • The main differences in skill mechanics:

  • Buffs can be removed using ALT + Click on the buff.
  • Atk speed / cst speed does not affect on reuse delay of skills. The rollback speed is affected only by the buff, passive skills of the character and epic jewelry.
  • Celestial buffs are now removed when using any skills.
  • Magical damage is no longer constant, now it has a small spread.
  • To update the mechanics of enchanting skills, new branches have been added.
  • Maximum possible critical rate of magic skills is 50% now.
  • Changed minimum possible chance to hit from 30% to 10%. From our tests if difference Evasion/Accuracy is more than 22 - chance to hit is 10%.
  • Added target limit for all AoE skills. Limit is from 10 to 30 targets, depending on skill. You will find more detailed info in ALT+B.
  • Summoners can not send their servitors too far. It will be teleported back to master if range is more than 1500.
  • Seven Signs:

  • The Seal Stones farm period: from Monday 18:00 (server time) to Friday 06:00 (server time).
  • The Mammon`s period: from Friday 06:15 (server time) to Monday 17:45 (server time)
  • Elite Verstions of monsters
    When you`re on a monster hunt. There is a chance that an elite version of the mob will appear.
    Elite monsters have random set of modifiers(example on screen below). It can make them unpleasant for some classes and convenient for others. And if "blue" monsters can be defeated alone, then on "red" ones you will need a group or at least a healer.
    These monsters will give you huge EXP and drop/spoil.
    Elite verstion of monsters not agressive.

    Lineage 2


    Clans and Ally:

    Up to 3 clans can unite into 1 alliance. The maximum number of players in 1 clan is 200. Penalty for leaving, kicked from clan - 24h. In some zones you cannot bring more than 72 people from 1 alliance(this amount can be chnaged before opening). Anyone who exceeds this limit will be automatically teleported to the city.

    List of zones with players clan/ally limit:

  • Ant Nest
  • Cruma Tower
  • Sea of Spores
  • Devil Island
  • Heart of Antharas Lair
  • Antharas Nest
  • Forge of Gods (only when teleported from Klein inside)
  • Valakas Lair
  • Ice Queen Castle (Freya)
  • Imperial Tomb
  • Valley of Saints
  • Primeval Island (dark side)
  • Hellbound (Left Side)
  • Hellbound (Right Side)
  • Near all castles

  • Premium Status

    After purchasing Premium you will see golden frame around your lvl - your premium status is activated. Premium status works only on character when you activate it.

    Lineage 2

    Premium gives:

  • +30% Exp/SP
  • +30% Adena/SealStones (Amount)
  • +100% Fame Points
  • 100 Loyalty Points every 10 min while your character is online
  • For Loyalty Points and Fame Points you can buy some useful items
  • You can buy Premium from the game, click on the icon in the lower left corner.

    Lineage 2


    NPC Buffer & Buff Book:

  • Time of buffs - 60 minutes
  • Maximum buff slots - 24 from 1st lvl
  • Common buff book allows you to use all available buffs (including resists and blessings/gifts), you can save 1 personal buff profile
  • Modern buff book allows you to create up to 10 buff profiles
  • Lineage 2


    Professions, SubClasses and Noblesse

    NPC Astrate offers you class change, subclass and nobless

    Learning professions:

    1. First class transfer - free
    2. Second class transfer - free
    3. Third class transfer - 700 Black Halisha`s Mark* and 15.000.000 adena

    *Black Halisha`s Mark drop in Shrine of Loyalty, monsters to hunt: Grave Scarab, Scavenger Scarab, Grave Ant, Scavenger Ant, Shrine Knight, Shrine Guard. You don`t need any quest.

    Getting a sub class:

  • Cheaper way: Items required: Reirias soul orb (from Cabrio) + 3 Infernium Scepters (from TOI Sub RBs) and 100.000.000 adena; Required lvl 75+
  • Shorter way: Items required: Reirias soul orb (from Cabrio) and 200.000.000 adena; Required lvl 75+
  • You don`t have to hit any of these raid bosses, just talk to the chest which appears after their death. Return to the NPC Astarte and with just one click you will get a sub-class!

    Getting a Noblesse:

    items required: Noblesse Pass, can be get from Barakiel (only party that deal last hit Barakiel will get a Quest Item) and 150.000.000 adena; Required sub-class lvl 75+

    Conditions for obtaining Noblesse Pass:

    1. Only last hit or being in a party which deal the last hit to the Flame of Splendor Barakiel
    2. You have to be on your sub-class lvl 75+
    3. You have to stand near RB when he dies

    Characters who already have nobless status won`t get Nobless Pass again.

    Alternative way to get Noblesse Pass:
    Flame of Splendor Barakiel will spawn Chest of Barakiel after death. All nearby players (who are on subclass and have level 76+) can talk with it and receive Nobless Pass Piece.

    Lineage 2

    When you collect 7/7 Nobless Pass Pieces they will be converted into Noblesse Pass.


    Raid Bosses:

    The following list shows the Raid Bosses whose level was raised up to 80

  • Shilen`s Messenger Cabrio and TOI Sub RB (needed to obtain Infernium Scepters) - 8 hours.
  • Flame of Splendor Barakiel (needed to obtain Nobless Pass) - 8 hours and 10 minutes of random time.
  • Varkas Hero Shadith (4th level of alliance with Ketra Orcs) - 8 hours and 120 minutes of random time.
  • Varkas Commander Mos (5th level of alliance with Ketra Orcs) - 8 hours and 120 minutes of random time.
  • Ketras Hero Hekaton (4th level of alliance with Varka Silenos) - 8 hours and 120 minutes of random time.
  • Ketra Commander Tayr (5th level of alliance with Varka Silenos) - 8 hours and 120 minutes of random time.
  • Rest of regular RB have respawn time: 8h +-30min random

    Epic Bosses:

    In addition to standard Raid Bosses, we have new RBs: Beleth, Earth Wyrm Trasken, Freya, Tiat. New Raid Bosses will be added gradually as new server Episodes open

    All Epic Raid Bosses will spawn between 22:00 and 00:00 (server time)

    Lineage 2

    You can always find out the minimum and maximum respawn time of the next Epic Boss. Press in game ALT+B (data base) abd check Raid tab

    For example on screen bellow, you can see curent date and time (2022/10/17 13:36)
    And time when next Frintezza can respawn. From 2022/10/17 23:03 to 2022/10/17 23:33

    Lineage 2

    Server have alternative version of Core, Ant Queen, Orfen and Zaken for North and South America time zone.

    After original RB die, alternative version will span in 5 hours. Alternative epics have same stats, same drop, rules for lvling SA. But instead of epic jewelry, they drop pieces of epic jewelry.

    You can exchange pieces of epic jewelry from Black Marketeer Mammon:

  • 3 pieces for the corresponding epic jewelry
  • 1 piece for temporary corresponding epic.
  • Core and Orfen Epic Jewelry updated!

    Lineage 2

    Core and Orfen Epic Jewelry have active skill Maximum Clarity - decrease MP consumption for using skills on 100% for 30 sec. Reuse time: 10 mins. Core for physical skills, Orfen for magic skills.


    Instance Zones

    Server contains following instance zones which opens during Episodes:

  • Rim Kamaloka (solo zone)
  • Hall of Abyss (3-9 players)
  • Labyrinth of Abyss (3-9 players)
  • Fortress Prison (3-9 players)
  • Castle Prison (3-9 players)
  • Rim Pailaka (3-9 players)
  • Crystal Caverns (3-9 players)
  • Reworked a way how you can enter some instances. Instead of dialog with NPC you should talk with Warpgate.

    Warpgate

    Lineage 2

    Added window with detailed instance info and simplified the process of partymatching for instances.

    Warpgate

    Lineage 2


    Hellbound

    Hellbound is endgame area with custom drop which is available in one month after server start. Hellbound has 2 Stages which will be opened step by step during Episodes.

    Hellbound Lineage 2

    Stage 1

  • Hellbound Harbor
  • Hellbound Quarry - location for melee classes and summoners
  • Enchanted Megalith - location for mage classes
  • Ancient Temple Remnants - location for healers
  • Sand Swept Dunes - location for archer/melee/mage classes
  • Ancient Mansion - underground area with AA drop
  • Battered Lands - contains locations for archer/melee/mage classes. (pvp area)
  • Stage 2

  • Steel Citadel - solo location for fast exp. (pvp area)
  • Cursed City - party location with charm drop. (pvp area)
  • Anomic Foundry - solo location with elixir recipes drop. (pvp area)
  • On Hellbound you can get unique items, get spellbooks for new skills and other goods.

    Adena does not drop on Hellbound. Instead of adena, you will get special Hellbound currency - Hellbound Coins.
    With this currency you can add PvP bonus to your equipment, purchase different goods from Trader Joseph and exchange it on adena.
    Hellbound Coins - tradble currency.

    You can get Ancient Enchant Scrolls (which not breaks equipment) at Relic Merchant Duvin.

    Lineage 2

    There are also a lot of daily quests with juicy rewards. By completing daily quests, once per character you can receive a special reward - choose a skill book.

    Lineage 2

    Entrance to Pagans Temple

    Entrance to Pagans Temple

    1. Go in Rune town and speak with NPC Eliyah in Magic Guild. Click quest and pass all dialogs

    Entrance to Pagans Temple

    2. Go on Second floor and speak with NPC Flauron. Take quest Truth Beyound The Gate

    Entrance to Pagans Temple

    You will get Visitor`s Mark Visitor`s Mark

    3. Go to Pagan and speak with Triol`s Mirror it will teleport you further

    Entrance to Pagans Temple

    4. Speak with Temple Gatekeeper Statue

    Entrance to Pagans Temple

    5. After Gate opened, pass it, and when you cross the Gate line you must receive Faded Visitor`s Mark Faded Visitors Mark. Remove summons if you have it before pass the line and don`t rush

    ATTENTION: At this point, the quest might have a problem if you don`t get the Faded Visitors Mark. Then you need to exit Pagan and again talk to the NPC Flauron and repeat the path to this statue until you get Faded Visitors Mark

    6. With Faded Visitors Mark go to NPC Flauron
    Quest -> Listen to his story -> Why would I do you... -> I want to go into the chapel... -> Okay its a deal

    Entrance to Pagans Temple

    7. Go to Forest of The Dead and hunt Bone Animators, Bone Slayers, Skull Animators. You need to collect 10 Necromancer`s Heart

    Entrance to Pagans Temple

    8. Go back to NPC Flauron to finish the quest. You will receive Pagan`s Mark Pagan`s Mark. It give you access to all Pagan

    Weapons Special Abilities Lineage 2

    Weapons Special Abilities

    Starting from C gr, you can insert Soul Crystal into a weapon, improving it with special ability(SA).
    You can insert SA at a blacksmith in any city. To insert SA into A and S gr, you will need the Blacksmith of Mammon, you can find him in Giran Harbor.

    You cannot insert Soul Crystal into dual swords, however they gain Special Ability if they are enchanted at 4 or higher.

    A or S grade weapon with a special ability do more damage in PvP

    Quick navigation:

  • Blunt
  • Two-Handed Blunts
  • Bow
  • Dagger
  • Fists
  • Pole
  • Sword
  • Two-Handed Swords
  • Dual Sword Special Abilities
  • Special Ability List
  • Weapon list

    Type Grade Weapon Name (Crystal Stage) Red Crystal Green Crystal Blue Crystal
    Blunt C Stick of Faith (5) Mana Up Hold Enhance Magic Shield
    C Battle Axe (5) Anger Rsk.Focus Haste
    C Big Hammer (5) Health Risk Focus Haste
    C Silver Axe (5) Anger Risk Focus Haste
    C Skull Graver (5) Anger Health Risk Focus
    C Dwarven War Hammer (6) Anger Health Haste
    C Club of Nature (7) Hold Enhance Mental Shield Acumen
    C Mace of The Underworld (7) Mana Up Mental Enhance Conversion
    C Nirvana Axe (7) Poison Enhance Overload Magic Weakness
    C Stick of Eternity (7) Empower Risk Evasion Blessed Body
    C War Axe (7) Anger Health Haste
    C Ecliptic Axe (8) Conversion Overload Hold Enhance
    C Yaksa Mace (8) Anger Health Risk Focus
    B Heavy War Axe (9) Anger Health Risk Focus
    B Spell Breaker (9) Acumen Mental Shield Hold Enhance
    B Art of Battle Axe (10) Health Risk Focus Haste
    B Deadman`s Glory (10) Anger Health Haste
    B Kaim Vanul`s Bones (10) Mana Up Mental Enhance Conversion
    A Meteor Shower (11) Focus Critical Bleed Risk Haste
    A Spiritual Eye (11) Mana Up Poison Enhance Acumen
    A Elysian Axe (12) Health Anger Leech
    A Barakiel`s Axe (12) Health Haste Focus
    A Cabrio`s Hand (12) Conversion Mana Up Mental Enhance
    A Flaming Dragon Skull (12) Acumen Overload Mental Enhance
    S Arcana Mace (13) Acumen MP Regeneration Mana Up
    S Basalt Battlehammer (13) Leech Health HP Regeneration
    Two-Handed Blunts C Crystal Staff (5) Risk Evasion Mana Up Blessed Body
    C Heavy Doom Axe (5) Poison Enhance Magic Weakness Magic Chaos
    C Heavy Doom Hammer (5) Magic Regeneration Mental Shield Hold Enhance
    C Cursed Staff (6) Hold Enhance Poison Enhance Magic Weakness
    C Inferno Staff (7) Mental Enhance Acumen Paralyze Enhance
    C Pa`agrian Hammer (7) Risk Evasion Poison Enhance Magic Weakness
    C Paradia Staff (7) Magic Regeneration Mental Shield Hold Enhance
    C Sage`s Staff (7) Hold Enhance Poison Enhance Magic Weakness
    C Pa`agrian Axe (7) Mana Up Magic Weakness Magic Chaos
    C Karik Horn (7) Leech Haste Focus
    C Deadman`s Staff (8) Magic Regeneration Mental Shield Hold Enhance
    C Demon`s Staff (8) Poison Enhance Magic Weakness Magic Chaos
    C Ghoul`s Staff (8) Risk Evasion Mana Up Blessed Body
    C Dwarven Hammer (8) Anger Health Critical Bleed
    B Sprite`s Staff (9) Magic Regeneration Mental Shield Hold Enhance
    B Ice Storm Hammer (9) Focus Anger Critical Bleed
    B Staff of Evil Spirit (10) Magic Focus Blessed Body Poison Enhance
    B Star Buster (10) Health Haste Risk Focus
    A Dasparion`s Staff (11) Mana Up Conversion Acumen
    A Destroyer Hammer (11) Health Haste Leech
    A Branch of The Mother Tree (12) Conversion Magic Damage Acumen
    A Behemoth`s Tuning Fork (12) Focus Health Anger
    A Daimon Crystal (12) Mana Up Acumen Mental Shield
    A Doom Crusher (12) Health Anger Risk Haste
    S Imperial Staff (13) Empower Sleep Enhance Hold Enhance
    S Dragon Hunter Axe (13) HP Regeneration Health Leech
    Bow C Crystallized Ice Bow (5) Guidance Evasion Quick Recovery
    C Elemental Bow (5) Guidance Risk Focus Quick Recovery
    C Elven Bow of Nobility (6) Evasion Risk Focus Cheap Shot
    C Akat Long Bow (7) Guidance Evasion Risk Focus
    C Eminence Bow (8) Risk Haste Risk Focus Cheap Shot
    B Dark Elven Long Bow (9) Evasion Critical Bleed Risk Focus
    B Bow of Peril (10) Risk Haste Quick Recovery Cheap Shot
    A Carnage Bow (11) Duel Critical Bleed Mana Up
    A Soul Bow (12) Critical Stun Quick Recovery Critical Poison
    A Shyeed`s Bow (12) Cheap Shot Focus Quick Recovery
    S Draconic Bow (13) Cheap Shot Focus Critical Slow
    Dagger C Cursed Dagger (5) Critical Bleed Critical Poison Risk Haste
    C Dark Elven Dagger (5) Focus Back Blow Risk Haste
    C Soulfire Dirk (6) Hold Enhance Mental Enhance Mana Up
    C Stiletto (6) Critical Bleed Critical Poison Risk Haste
    C Dark Screamer (7) Evasion Focus Critical Bleed
    C Grace Dagger (7) Evasion Focus Back Blow
    C Crystal Dagger (8) Critical Bleed Critical Poison Death Whisper
    B Hell Knife (9) Mental Shield Magic Weakness Magic Regeneration
    B Kris (9) Evasion Focus Back Blow
    B Demon`s Dagger (10) Critical Bleed Critical Poison Death Whisper
    A Bloody Orchid (11) Focus Back Blow Critical Bleed
    A Soul Separator (12) Critical Poison Death Whisper Risk Haste
    A Naga Storm (12) Focus Death Whisper Back Blow
    S Angel Slayer (13) Death Whisper Leech Haste
    Fists C Chakram (5) Leech Critical Poison Risk Haste
    C Fisted Blade (6) Risk Evasion Risk Haste Haste
    C Knuckle Duster (8) Risk Evasion Risk Haste Haste
    C Great Pata (8) Leech Critical Poison Risk Haste
    B Arthro Nail (9) Critical Poison Risk Evasion Risk Haste
    B Bellion Cestus (10) Leech Critical Poison Risk Haste
    A Blood Tornado (11) Haste Focus Anger
    A Dragon Grinder (12) Risk Evasion Guidance Health
    A Sobekk`s Hurricane (12) Haste Risk Haste Leech
    S Demon Splinter (13) Focus Health Crt. Stun
    Pole C Body Slasher (5) Critical Stun Towering Blow Wide Blow
    C Orcish Glaive (5) Anger Critical Stun Towering Blow
    C Scythe (5) Anger Critical Stun Duel
    C Bec de Corbin (6) Critical Stun Towering Blow Duel
    C Poleaxe (7) Wide Blow Towering Blow Critical Stun
    C Scorpion (7) Anger Critical Stun Towering Blow
    C Widow Maker (7) Critical Stun Towering Blow Wide Blow
    C Orcish Poleaxe (8) Critical Stun Towering Blow Wide Blow
    B Great Axe (9) Anger Critical Stun Duel
    B Lance (10) Anger Critical Stun Towering Blow
    A Halberd (11) Haste Critical Stun Wide Blow
    A Tallum Glaive (12) Guidance Health Wild Blow
    A Tiphon`s Spear (12) Critical Stun Towering Blow Wild Blow
    S Saint Spear (13) Health Focus Haste
    Sword C Stormbringer (5) Critical Anger Focus Duel
    C Mysterious Sword (5) Acumen Overload Magic Weakness
    C Katana (6) Focus Death Whisper Haste
    C Raid Sword (6) Focus Leech Critical Poison
    C Shamshir (6) Guidance Back Blow Risk Evasion
    C Spirit Sword (6) Death Whisper Critical Poison Haste
    C Homunkulus`s Sword (7) Acumen Conversion Paralyze Enhance
    C Sword of Whispering Death (7) Empower Overload Mental Enhance
    C Caliburs (7) Guidance Focus Death Whisper
    C Sword of Delusion (7) Focus Health Risk Haste
    C Sword of Limit (7) Guidance Leech Health
    C Sword of Nightmare (7) Health Focus Duel
    C Tsurugi (7) Focus Death Whisper Haste
    C Ecliptic Sword (8) Empower Overload Mental Enhance
    C Samurai Longsword (8) Focus Death Whisper Haste
    B Sword of Valhalla (9) Acumen Magic Weakness Magic Regeneration
    B Keshanberk (9) Guidance Focus Back Blow
    B Sword of Damascus (10) Focus Death Whisper Haste
    B Wizard`s Tear (10) Acumen Overload Conversion
    A Elemental Sword (11) Overload Paralyze Enhance Empower
    A Tallum Blade (11) Critical Poison Haste Anger
    A Sword of Miracles (12) Overload Mental Enhance Acumen
    A Dark Legion`s Edge (12) Death Whisper Health Risk Focus
    A Sirra`s Blade (12) Haste Health Critical Poison
    A Themis` Tongue (12) Mana Up Overload Acumen
    S Forgotten Blade (13) Haste Health Focus
    Two-Handed Swords C Flamberge (5) Death Whisper Focus Duel
    C Pa`agrian Sword (7) Focus Health Leech
    C Berserker Blade (8) Focus Death Whisper Haste
    B Great Sword (9) Health Death Whisper Focus
    B Guardian Sword (10) Leech Health Critical Bleed
    A Infernal Master (11) Haste Death Whisper Focus
    A Dragon Slayer (12) Health Critical Bleed Leech
    A Sword of Ipos (12) Focus Haste Health
    S Heaven`s Divider (13) Haste Health Focus

    Dual Sword Special Abilities

    Grade Dual Weapon Name Description (when enchanted to +4)
    C Crimson Sword*Elven Long Sword Accuracy will increase by 2.
    C Elven Sword*Elven Long Sword P. Atk will increase by 61 during a critical attack.
    C Sword of Revolution*Sword of Revolution Maximum HP will increase by 25%.
    C Sword of Revolution*Elven Long Sword Critical Attack will increase by 50.
    C Elven Long Sword*Elven Long Sword Atk. Spd. will increase by 4%.
    C Stormbringer*Stormbringer Accuracy will increase by 2.
    C Stormbringer*Katana Maximum HP will increase by 25%.
    C Stormbringer*Raid Sword Atk. Spd. will increase by 2%.
    C Stormbringer*Shamshir P. Atk. will increase by 49 during a critical attack.
    C Stormbringer*Spirit Sword Critical attack will increase by 24.
    C Katana*Katana Atk. Spd. will increase by 4%.
    C Katana*Raid Sword P. Atk. will increase by 84 during a critical attack.
    C Katana*Spirit Sword Accuracy will increase by 2.
    C Raid Sword*Raid Sword Atk. Spd. will increase by 4%.
    C Shamshir*Katana P. Atk. will increase by 84 during a critical attack.
    C Shamshir*Raid Sword Critical will increase by 40.
    C Shamshir*Shamshir Accuracy will increase by 2.
    C Shamshir*Spirit Sword Maximum HP will increase by 25%.
    C Spirit Sword*Raid Sword Critical will increase by 40.
    C Spirit Sword*Spirit Sword Maximum HP will increase by 25%.
    B Stormbringer*Caliburs Accuracy will increase by 5.
    B Stormbringer*Sword of Delusion Maximum HP will increase by 25%.
    B Stormbringer*Sword of Limit P. Atk will increase by 166 during a critical attack.
    B Stormbringer*Sword of Nightmare Critical will increase by 76.
    B Stormbringer*Tsurugi Atk. Spd. will increase by 7%.
    B Katana*Caliburs Accuracy will increase by 4.
    B Katana*Sword of Delusion Maximum HP will increase by 25%.
    B Katana*Sword of Limit P. Atk. will increase by 146 during a critical attack.
    B Katana*Sword of Nightmare Critical will increase by 65.
    B Katana*Tsurugi Atk. Spd. will increase by 6%.
    B Raid Sword*Caliburs Accuracy will increase by 4.
    B Raid Sword*Sword of Delusion Maximum HP will increase by 25%.
    B Raid Sword*Sword of Limit P. Atk. will increase by 146 during a critical attack.
    B Raid Sword*Sword of Nightmare Critical will increase by 65.
    B Raid Sword*Tsurugi Atk. Spd. will increase by 6%.
    B Shamshir*Caliburs Accuracy will increase by 4.
    B Shamshir*Sword of Delusion Maximum HP will increase by 25%.
    B Shamshir*Sword of Limit P. Atk. will increase by 146 during a critical attack.
    B Shamshir*Sword of Nightmare Critical will increase by 65.
    B Shamshir*Tsurugi Atk. Spd. will increase by 6%.
    B Spirit Sword*Caliburs Accuracy will increase by 4.
    B Spirit Sword*Sword of Delusion Maximum HP will increase by 25%.
    B Spirit Sword*Sword of Limit P. Atk. will increase by 146 during a critical attack.
    B Spirit Sword*Sword of Nightmare Critical will increase by 65.
    B Spirit Sword*Tsurugi Atk. Spd. will increase by 6%.
    B Caliburs*Caliburs P. Atk. will increase by 127 during a critical attack.
    B Caliburs*Sword of Delusion Critical will increase by 54.
    B Caliburs*Sword of Limit Maximum HP will increase by 25%.
    B Caliburs*Sword of Nightmare Atk. Spd. will increase by 5%.
    B Caliburs*Tsurugi Accuracy will increase by 4.
    B Stormbringer*Samurai Long sword Accuracy will increase by 4.
    B Sword of Delusion*Sword of Delusion Accuracy will increase by 4.
    B Sword of Delusion*Sword of Nightmare P. Atk. will increase by 127 during a critical attack.
    B Sword of Delusion*Tsurugi Maximum HP will increase by 25%.
    B Sword of Limit*Sword of Delusion Maximum HP will increase by 25%.
    B Sword of Limit*Sword of Limit P. Atk. will increase by 127 during a critical attack.
    B Sword of Limit*Sword of Nightmare Critical will increase by 54.
    B Sword of Limit*Tsurugi Atk. Spd. will increase by 5%.
    B Sword of Nightmare*Sword of Nightmare Critical will increase by 54.
    B Sword of Nightmare*Tsurugi Atk. Spd. will increase by 5%.
    B Tsurugi*Tsurugi Critical will increase by 54.
    B Katana*Samurai Long Sword P. Atk. will increase by 106 during a critical attack.
    B Raid Sword*Samurai Long Sword Critical will increase by 43.
    B Shamshir*Samurai Long Sword Accuracy will increase by 3.
    B Spirit Sword*Samurai Long Sword Maximum HP will increase by 25%.
    B Caliburs*Samurai Long Sword Atk. Spd. will increase by 5%.
    B Sword of Delusion*Samurai Long Sword P. Atk. will increase by 133 during a critical attack.
    B Sword of Limit*Samurai Long Sword Accuracy will increase by 3.
    B Sword of Nightmare*Samurai Long Sword Maximum HP will increase by 25%.
    B Tsurugi*Samurai Long Sword Critical will increase by 52.
    B Samurai Long Sword*Samurai Long Sword Atk. Spd. will increase by 4%.
    A Keshanberk*Keshanberk Atk. Spd. will increase by 8%. Inflicts additional damage to target during PvP.
    A Keshanberk*Damascus Maximum HP will increase by 25% as well. Enhances damage to target during PvP.
    A Damascus*Damascus Increases critical attack by 109. Enhances damage to target during PvP.
    A Damascus*Tallum Blade Atk. Spd. will increase by 8%. Enhances damage to target during PvP.
    S Tallum Blade*Dark Legion`s Edge MaxHP +15%, MaxMP +20%, MaxCP +30%. Also enhances damage to target during PvP.

    Special Ability List

    Name Description
    Acumen Increases Casting Speed by 15%.
    MP Regeneration Increase MP Recovery Rate.
    HP Regeneration Increase HP Recovery Rate.
    Leech Restores HP from melee damage.
    Critical Slow Has a chance of casting Slow on a critical attack.
    Anger Decreases HP by 15% while increasing P. Atk. by 15% during a critical attack.
    Back Blow Increases Critical Damage by 20% when attacking the enemy from behind.
    Cheap Shot Allows to use general bow attacks without consuming MP. Reduced physical skill mp consumption by 35%.
    Conversion Increases Max MP by 60% and decreases Max HP by 40%.
    Critical Bleed Increases the effectiveness of bleeding attacks by 20%. Inflicts Bleed on the target with a 15% chance during a general critical attack.
    Duel Increases your damage from attacks and skills in PvP by 10%.
    Critical Poison Increases the effectiveness of Poison attacks by 20% and has a 40% chance to poison the target with a normal critical hit.
    Critical Stun Increases the effectiveness of Shock attacks by 10% and has a 40% chance to stun the target with a normal critical hit.
    Empower Increases M. Atk. by 15%.
    Evasion Evasion increases permanently +10.
    Focus Critical Rate increases.
    Death Whisper Increases critical damage by 15%.
    Guidance Accuracy increases permanently +10.
    Haste Attack Speed increases by about 8%.
    Health Increases maximum HP by 25%.
    Blessed Body Has a 20% chance of casting Blessed Body when using a magic skill on the target.
    Magic Chaos Has a 8% chance of casting Curse Chaos when using a magic skill on the target.
    Magic Damage Increases Magic Critical Damage by 20%.
    Magic Focus Has a 20% chance of casting Focus when using a magic skill on the target.
    Hold Enhance Increases effectivenes of Hold attack by 15%.
    Mental Enhance Increases effectivenes of Mental attack by 15%.
    Sleep Enhance Increases effectivenes of Sleep attack by 15%.
    Poison Enhance Increases effectivenes of Poison attack by 15%.
    Paralyze Enhance Increases effectivenes of Paralyze attack by 15%.
    Overload Increases M. Atk. and magic skill MP Consumption.
    Magic Regeneration Casts Regeneration on a target with a 30% chance when using a magic skill on the target.
    Magic Shield Has a 50% chance of casting Mental Shield when using a magic skill on the target.
    Magic Weakness Has a chance of casting Curse: Weakness when using a magic skill on the target.
    Mana Up Increases maximum MP by 30%
    Mental Shield Has a 50% chance of casting Mental Shield when using a magic skill on the target.
    Quick Recovery Decreases re-use delay by about 10%.
    Rsk. Evasion Increases Evasion by 6 when HP drops to 60% or lower.
    Risk Focus When HP is under 60%, crit chance increases.
    Rsk. Haste Increases Atk. Spd. by 10% when HP drops to 60% or lower.
    Wide Blow Increases attack angle by 60 degree and the number of simultaneous targets by 5.
    Towering Blow Increases P.Atk. by 15% and the attack range.
    Shirts Lineage2

    Tailor Nali Shirts

    You can find NPC Nali in Giran Harbor. For a fee, she can make unique shirts for you. These shirts are S-Grade and can be enchanted with EAS/BEAS.

    Pa`agrio`s Shirt Pa`agrio`s Shirt:
    +4: Increases resistance to damage in PvP 2%, increases P.Atk by 2% and resistance to Fire attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases P.Atk by 2.5% and resistance to Fire attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases P.Atk by 3% and resistance to Fire attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases P.Atk by 3.5% and resistance to Fire attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases P.Atk by 4% and resistance to Fire attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases P.Atk by 4.5% and resistance to Fire attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases P.Atk by 5% and resistance to Fire attacks 10%.

    Eva`s ShirtEva`s Shirt:
    +4: Increases resistance to damage in PvP 2%, increases Casting Spd. by 2% and resistance to Water attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases Casting Spd. by 2.5% and resistance to Water attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases Casting Spd. by 3% and resistance to Water attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases Casting Spd. by 3.5% and resistance to Water attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases Casting Spd. by 4% and resistance to Water attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases Casting Spd. by 4.5% and resistance to Water attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases Casting Spd. by 5% and resistance to Water attacks 10%.

    Sayha`s Shirt Sayha`s Shirt:
    +4: Increases resistance to damage in PvP 2%, increases Atk.Spd. by 2% and resistance to Wind attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases Atk.Spd. by 2.5% and resistance to Wind attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases Atk.Spd. by 3% and resistance to Wind attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases Atk.Spd. by 3.5% and resistance to Wind attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases Atk.Spd. by 4% and resistance to Wind attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases Atk.Spd. by 4.5% and resistance to Wind attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases Atk.Spd. by 5% and resistance to Wind attacks 10%.

    Maphr`s Shirt Maphr`s Shirt:
    +4: Increases resistance to damage in PvP 2%, increases P.Def. by 2% and resistance to Earth attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases P.Def. by 2.5% and resistance to Earth attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases P.Def. by 3% and resistance to Earth attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases P.Def. by 3.5% and resistance to Earth attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases P.Def. by 4% and resistance to Earth attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases P.Def. by 4.5% and resistance to Earth attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases P.Def. by 5% and resistance to Earth attacks 10%.

    Einhasad`s Shirt Einhasad`s Shirt:
    +4: Increases resistance to damage in PvP 2%, increases M.Def. by 2% and resistance to Holy attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases M.Def. by 2.5% and resistance to Holy attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases M.Def. by 3% and resistance to Holy attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases M.Def. by 3.5% and resistance to Holy attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases M.Def. by 4% and resistance to Holy attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases M.Def. by 4.5% and resistance to Holy attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases M.Def. by 5% and resistance to Holy attacks 10%.

    Gran Kain`s Shir Gran Kain`s Shir:
    +4: Increases resistance to damage in PvP 2%, increases M.Atk. by 2% and resistance to Dark attacks 4%.
    +5: increases resistance to damage in PvP 2.5%, increases M.Atk. by 2.5% and resistance to Dark attacks 5%.
    +6: increases resistance to damage in PvP 3%, increases M.Atk. by 3% and resistance to Dark attacks 6%.
    +7: increases resistance to damage in PvP 3.5%, increases M.Atk. by 3.5% and resistance to Dark attacks 7%.
    +8: increases resistance to damage in PvP 4%, increases M.Atk. by 4% and resistance to Dark attacks 8%.
    +9: increases resistance to damage in PvP 4.5%, increases M.Atk. by 4.5% and resistance to Dark attacks 9%.
    +10: increases resistance to damage in PvP 5%, increases M.Atk. by 5% and resistance to Dark attacks 10%.

    Holy Grail War

    Holy Grail War

    This is a new daily quest at Monastery of Silence and Pagan`s Temple.
    You can finish quest and receive reward only once per day.
    The player chooses the side for which he will fight - Triol`s (kill monsters at Monastery of Silence) or Solina (kill monsters at Pagan`s Temple) and takes the corresponding quest.
    If you started/finished quest for Solina, you can`t start/finish quest for Triol that day.

    Solina`s side:

    1. Take a daily quest "Holy Grail War" from Follower of Solina at the entrance to Pagan Temple.
    2. Hunt the monsters at the Pagan Temple.
    3. Сollect Triol`s Grimoire quest items.
    4. Bring these items to the Follower of Solina NPC.
    5. Depending on the number of items obtained, you will receive the appropriate reward:
      • x100 Triol`s Grimoire - x1 Giant`s Codex (Loyalty).
      • x250 Triol`s Grimoire - x2 Giant`s Codex (Loyalty).
      • x500 (or more) Triol`s Grimoire - x3 Giant`s Codex (Loyalty) and Mark of Solina.

    Triol`s side:

    1. Take a daily quest "Holy Grail War" from Follower of Triol at the entrance to Monastery of Silence.
    2. Hunt the monsters at the Monastery of Silence.
    3. Сollect Solina`s Book quest items.
    4. Bring these items to the Follower of Triol NPC.
    5. Depending on the number of items obtained, you will receive the appropriate reward:
      • x100 Solina`s Book - x1 Giant`s Codex (Loyalty).
      • x250 Solina`s Book - x2 Giant`s Codex (Loyalty).
      • x500 (or more) Solina`s Book - x3 Giant`s Codex (Loyalty) and Mark of Triol.

    Holy Grail War results:

    Every day 06:30 AM, a count of the items that players brought is carried out (total on server).
    The winning side is determined depending on which items players brought more.

    The follower of the winning side allows you to exchange Marks for various goods:

  • x1 Mark - Giant`s Codex Mastery (Loyalty).
  • x2 Mark - Sealed Book (can be unsealed by double-click into random book with new skills).
  • x3 Mark - Skill Book - Protection of Rune/Elemental/Alignment.
  • Mark of Solina / Mark of Triol not disappears if you finish quest for another side of the holy grail war. You can collect both marks but exchange them only at the appropriate follower of winning side. But be careful! When you cancel the quest you lose all Solina`s Book/Triol`s Grimoire you have.

    Drop changes

    When Holy Grail War start, added a chance to drop Sealed Book Sealed Book with new level 79 skills from monsters at MoS and Pagan:

    • Monsters on Lower floors in MoS and monsters before the second gates in Pagan can drop Sealed Book with random 79 lvl skill.
    • Monsters on Upper floors in MoS and monsters beyond the second gates in Pagan can drop following skill books: Protection of Rune, Protection of Elemental and Protection of Alignment.

    Raid Boss Anais can drop Monastery Relic Monastery Relic. Raid Boss Andreas van Halter can drop Temple Relic Temple Relic. You can exchange Relic for specific skill book 79 lvl.

    List of skills obtainable from skillbooks

    • Duelist: Counter Rage - when attacked have a small chance to increase your PvP damage by 15% for 20 seconds.
    • Tyrant: Counter Critical - when attacked have a small chance to increase your Critical Damage by 15% for 20 seconds.
    • Dreadnought: Counter Shock - When attacked, effectiveness of Shock Attacks is increased by 30% for 20 seconds.
    • Titan: Expose Weak Point - When attacked, exposes the enemy`s weakness and decreases their P.Def by 20% for 20 seconds.
    • Hell Knight: Corpse Absorption - Using the Life Scavenge will satisfy your pet`s hunger, temporarily increasing its combat stats.
    • Phoenix Knight: Challenge for Fate - Provokes enemy to attack and for 10 seconds returns 30% of received standard short-range damage back to the enemy. Range 400. Reuse delay 45s.
    • Eva`s Templar/Shillien Templar: Iron Shield - For 20 minutes increases Shield Defense by 20%. With a certain chance increase resistance to melee attacks by 20% for 10 seconds when attacked.
    • Sword Muse/Spectral Dancer: Protection of Faith - For 15 seconds, protects choosen party member with a shield which increases their P.Def. by 1000, M.Def. by 1000 and transfers 80% of received damage.
    • Adventurer/Wind Rider/Ghost Hunter: Trickster Mastery -Increases effectiveness of mental/shock/poison/bleed attacks by 5%. When uses Trick or Switch has a 5% chance to trigger a selfbuff "Trickster Mastery".
    • Sagittarius/Moonlight Sentinel/Ghost Sentinel: Mind`s Eye - For 30 seconds, opens the eye of infinity to increase Accuracy by 10, Atk.Spd by 100, Casting Spd by 100 and resistance to debuff attacks by 80%. Reuse delay 15 min.
    • Archmage: Fire Vortex Buster - Detonates a Fire Vortex that inflicts Fire damage on the enemy with 250 Power added to user`s M. Atk.
    • Mystic Muse: Ice Vortex Crusher - Detonates an Ice Vortex that inflicts Water damage on the enemy with 250 Power added to user`s M. Atk.
    • Storm Screamer: Wind Vortex Slug - Detonates a Wind Vortex that inflicts Wind damage on the enemy with 250 Power added to user`s M. Atk.
    • Soultaker: Seed of Derangement - Uses cursed energy to increase effectiveness of Mental Attacks by 20%.
    • Arcana Lord/Elemental Master/Spectral Master: Servitor Evolution - Causes the summoned creature to evolve and become stronger with time.
    • Cardinal/Hierophant/Eva`s Saint/Shilien Saint/Doomcryer/Dominator: Turn to Stone - Petrifies oneself for 8 seconds to avoid incurring damage.
    • Fortune Seeker: Blazing Boost - Quickly approaches the enemy and temporarily increases own Speed by 30. Cannot be used when a bow is equipped.
    • Maestro: Shoulder Charge - Disrupts the enemy with a sudden and powerful shoulder charge with 6420 Power added to P.Atk, stunning them for 9 seconds. Cannot be used when a bow is equipped. Over-hit is possible.
    Freya Lineage2

    Freya Ice Queen

    To get to Freya you will need a Command Channel with at less 2 and max 5 partie.

    1. You can enter Freya`s Garden only when Freya is alive. To do this you need to teleport from NPC Freya`s Steward in Frozen Labyrinth.

    Freya

    2. Next you need to find and destroy Frozen Stones and get Frozen Crystal Frozen Crystals from them. This item is temporary (2 hour) and not tradable. When Frozen Stone destroyed - the leader of Command Channel will get Frozen Crystal no matter who made last hit. Leader should be in range 1000 or closer to get item.

    Freya

    3. From the beginning there are 4 Frozen Stone in location. All of them are located near the entrance to Freya`s castle, so it is important to be the first to reach this area and controll it for some time. Each stone respawn is 2 - 8 minutes. So you should control this area for +/- 10 minutes to drop 10 stones and challenge Freya.

    Freya

    4. The command channel leader with 10 Frozen Crystals can enter to Freya`s Castle. Leader should talk with NPC Jinia and your CC will be teleported to Freya immediately. You can also buy special items from Jinia that will help you in the battle with Freya. Without them, you have a very high chance of fail.

    Freya

    On the way to Freya you get Hypothermia debuff and also can randomly get short debuff Eternal Ice. These debuffs can not be cleansed. There are 4 different type of Hypothermia which change each day:

  • Decreases Speed by 30 and resistance to buff-canceling attacks by 100%.
  • Decreases P.Def. by 25% and M.Def. by 25%
  • Decreases P.Atk. by 25% and M.Atk. by 25%.
  • Increases mana cost of all skills by 200%.
  • Depending on the debuff, the fight style for enter the Ice Queen`s Castle may change. But there is no such debuff inside the castle.

    Drop List:

  • Enchants S gr
  • Forgoten Scrolls
  • Life Stones
  • Adena
  • 100% chance to drop Necklace

    Freya

    Tiat - Witch of the Dragon of Darkness

    Tiat - Witch of the Dragon of Darkness

    With the opening of new episodes, a new epic boss is available in the game.
    It can be farmed not only by the strongest clans, but also by everyone who can defeat her. Tiat have resistance to sword and blunt weapons. Also it has Fire nature, so fire attacks are not so effective and better keep resistance to fire up.

    The most valuable loot from this boss is a necklace, which has the following properties:
    Tiat necklace Necklace of Tiat - new S-Grade epic item. MP +42, Resistance to Mental/Hold attacks +10%, Mental/Hold attack rate +10%, Increases heal amount by 8%, Magic Critical Rate +25%.

    But the rest of the drop will also delight adventurers:

    Drop list
    Tiat

    Party which made last hit have 100% chance to lvlup Soul Crystal from 12 to 13.


    Tiat Fortress

    Tiat is a Witch of the Dragon of Darkness witch can be found at Tiat Fortress.
    You can get to Tiat Fortress with help of Teleportation Machine, placed at the Northern Entrance to Rune Town.

    Tiat

    Tiat Fortress is a dungeon at the instance zone, so every clan can challenge it! The dungeon is accessible once a week (it is reset every Monday at 6:30 am) for groups of at least 27 and at most 45 players linked by Command Channel. Monsters have high parameters, so don`t expect it to be an easy ride, this will be a real test for your clan.

    Sergeant Allenos have one-time quest with a Protection Book as a reward. He also can tell some useful information about Tiat Fortress. You can find him near teleportation Machine:

    Tiat

    After you have been teleported into the Tiat Fortress, the first thing you will see is a narrow corridor in front of you. Defeat all the guards to open the gate. Continue forward until you reach a large round room with a device in the center. Destroy the device to open three passages.

    Tiat

    Your next goal is to destroy 3 more devices at the end of each passage.

    Tiat

    The passages are focused on groups of a certain composition: Archers, warriors and magicians. Upon entering the passage, you will receive a corresponding effect that enhances your parameters and lowers the parameters of other classes (as example +50%bow P.Atk, but -50% M.Atk. and -50% P.Atk. with melee weapons) After you destroy all 3 devices, return to the round room, where you will find that a passage to the Citadel has opened. Now you need to break through the gates of the citadel to destroy the last 2 devices inside it. After you cope with this, the passage to the throne room will open, where Tiat will be waiting for you.

    Tiat

    Destroy the guards and attack Tiat. Over time, portals will appear. They must be destroyed in time, otherwise reinforcements will come from them. At 50% health, the tiad will enter the second form, fully restoring its health. After this, the battle with her will become more difficult. At this point the surprises end, then everything depends on your skills.

    Good luck!

    Earth Wyrm Trasken

    Earth Wyrm Trasken

    Trasken is a gigantic, flightless wyrm, is a dragonspawn of Shilen`s.
    This is a new level 80 open-world Epic Boss of medium strength which uses physical and earth attacks. Trasken cannot move, but uses powerful attacks in both melee and ranged combat. It have resistance to melee weapons and strong magic defense. In addition, Trasken summon minions and tentacles that will interfere with you in battle.

    You can challenge Trasken every 2 days, because it has a respawn of 48h, plus some randomness.
    The most valuable loot from this boss is a Ring of Earth Wyrm, which has the following properties:
    Ring of Earth Wyrm Ring of Earth Wyrm - A-Grade epic item. MP +17, Resistance to Mental/Sleep attacks +5%, Mental/Sleep attack rate +5%, Increases M.Atk by 4% and Casting Spd. by 4%, Resistance to Earth attacks by 10%, When equipped with two identical rings, only one effect is applied.

    Drop list
    Trasken

    Earth Wyrm Trasken can be found deep inside Mithril Mines. To avoid having to go there on foot, you can use the services of a gatekeeper.

    Trasken

    After the teleport you will find yourself in front of the entrance to the passage that leads to the Trasken.

    Trasken

    Go down deep until you see a spacious cave with high ceilings. This is where the combat zone begins. Also, you can’t stay in relogin for a long time here, otherwise you will be teleported to town.

    Trasken

    At the end of this cave you will see Trasken`s tail sticking out of the ceiling.

    Trasken

    Some time after you start attacking the tail, Trasken will get angry and stick his head out to kill the enemies. From this moment the real battle will begin.

    Good luck!

    Beleth Lineage2

    Beleth - Cursed Wizard

    With the right side of Hellbound, a new quest "Path to Beleth" and a new Raid Boss are available.

    1. You can get this quest from NPC Alvin at Citadel Outpost camp. He told that to find a Beleth you must have a special item with strong demonic aura - Beherit

    Beleth

    He can create it if you bring the Demonic Eye to him.

    Beleth

    2. The Demonic Eye can be obtained from the Amaskari at the Cursed Town. So gather the party and go hunting. After Amaskari death, each member of party will get x1 Demonic Eye.

    Beleth
    Beleth

    3. Give the Demonic Eye to Alvin and he will create Beherit for you. Now, you can interract with Beleth`s Crystal at Tully`s Workshop.

    Beleth

    4. You can get to the Tully`s Workshop through the portal in the middle of Cursed Town.

    Beleth

    5. Tully`s Workshop is a small peaceful area with a Beleth`s Crystal in the middle of the room. Only a Command Channel consisting of at least 2 party can go through the Crystal (max is 5 parties). All parties in the CC are required to consist of 9 people and be from same clan.

    Beleth

    6. After the CC leader pressed "We are ready!" all parties from CC will be teleported to random separate floors (combat zone) of the Tully`s Workshop and the Tully`s Trial will start.
    From this moment, the 10 minutes countdown begins (for each floor at the same time).
    During this period a group of opponents from other command channels can go thorugh the Beleth`s Crystal and get the same floor. If so - 9x9 fight will be started.

    Beleth

    7. After 10 minutes, a Teleportation Machine will appear in the center of the floor. A party that will destroy the Teleportation Machine will be considered a winner on the floor. If no one killed Teleportation Machine in 2 minute - winner will be chosen randomly!
    After that, everyone who remained on the floor will be sent to the room with Beleth`s Crystal, waiting for the completion of other matches.
    The winner of the first stage of the Tully`s Trial is the command channel that won more matches. So if your parties win 3 times and lose 2 times - your CC is winner.
    All groups are waiting for the results in the room with a crystal. If for some reason the result is equal, then the winner will be defined randomly.
    After the end of the first stage of Tully`s Trial, Command Channels who won (can be 2 if there were 4 different CC participants) - will be automatically teleported to the top of the Towers.

    Beleth

    9. Each CC enters the appropriate tower. Immediately after the teleport, the gates are closed and the bridge is raised, but after a minute they will open.
    After that, the command channel that was on the Lower Tower will be required to attack those who are on the Upper Tower (fight CC against CC, so 45x45 possible). Because the NPC-Teleporter to the Beleth will appear after 10 minutes in the middle of the Upper Tower. During this time, it is necessary to defeat the enemy to guarantee a passage further.

    Beleth

    10. After 10 minutes, a Teleportation Cubic will appear on the Upper Tower. Cubic will send one Command Channel (who talk first) in to the Beleth`s Abode and disappear.

    Beleth

    11. Now you have to wait ~1-2 minutes for the appearance of Beleth and start a fight with him.

    Beleth

    12. The battle is 5 stages. At each stage there are many copies of Beleth appear and you need to kill the only one "special". Copies have a large agro radius, so try not to agro the whole room at once.
    Beleth uses strong spells and attacks of fire and unholy nature, so it is better to use the some resistance effects.
    Copies do not have a lot of health and protection, but they are strong because there are many of them. With each subsequent stage, more and more.
    After you kill the "special" copy - all the others disappear and you will have a minute of rest before the next stage.
    At the last stage, a real Beleth will also appear among copies. After you attack him all other copies disappear.
    When Beleth`s HP drops to 75%/50%/25% - he spawn 8 more copies.
    After you kill the real Beleth, the passage will open and lead you to the Coffin of Beleth. Only the leader of the Command Channel can pick up the Beleth`s Ring from this coffin.

    That`s all. The next visit to Beleth is possible after 5 days. Good luck!

    Drop from beleth:

  • Different Badges
  • Mithril Bracelet (5 slots)
  • Beleth`s Bracelet (6 slots)
  • Enchant Scrolls
  • Charmstones
  • Forgotten Scrolls
  • Beleth`s Ring (from the Coffin)
  • Beleth

    Hellbound quests Lineage2

    Hellbound quests list

    We will make HUGE change with daily quests on hellbound. Quest items will drop for EVERY group member. So if you kill monster solo - only you receive x1 quest item, but if you kill it in full party every member will receive x1 item at same moment!

    Types of quests:

  • Daily - quest can be completed once a day.
  • One-time - quest can be completed 1 time per character.
  • Repeatable - quest can be completed constantly.
  • Quest Name NPC Location Type Reward
    Big claws - big troubles! Nareth Hellbound harbor Daily x3 Giant`s Codex
    Seven Deadly Sins Nareth Hellbound harbor Daily Hellbound shard (Can be exchanged for goods from NPCs Nareth)
    Heritage of the Aristocracy Jasper Ancient Mansion - Basement in houses southwest of Hiden Oasis Daily 5kk Ancient Adena
    Troublemakers Restless Soul Ancient Temple Remnants Daily x5 High-Grade Life Stone - 80 lvl
    Wanderer`s Request Grutul In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x2 Talent Point
    Bone Death Grutul In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x3 Giant`s Codex
    Gifts of the Emerald Rock Vernon In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x2 Top-Grade Life Stone - 80 lvl
    Creeping Abomination Vernon In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x1 Giant`s Codex + x1 Talent Point
    Riders of the Storm Santee In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x2 Top-Grade Life Stone - 80 lvl
    Heart of Desert Santee In the house on the hill, between the Hidden Oasis and Ancient Temple Remnants Daily x1 Giant`s Codex Mastery
    Steel Tower Research Shadai Citadel Outpost (Teleport Hellbound - Citadel Outpost) Daily x1 Talent Point
    Curse Deliverance Shadai Citadel Outpost (Teleport Hellbound - Citadel Outpost) Daily x1 Box of Badges
    Path to Beleth Alvin Citadel Outpost (Teleport Hellbound - Citadel Outpost) Repeatable Beherit (Passage to Beleth)
    Lost Wisdom Merwin Anomic Foundry One-time x1 non-tradable skill book with a level 80 skill by your choise
    Dark Invasion Event lineage2

    Dark Invasion Event

    Dark Invasion is a daily event that takes place at 22:30 (server time) and has duration 15 minutes.
    A global alert will appear 2 minutes before the invasion starts. You can register to event if you are 70+ level.

    Dark Invasion Event lineage2

    When event starts you will be teleported to location where invasion is taking a place. If you missed the registration, you can still run to the portal`s location and participate in event. Portal can appear near Gludio, Dion, Giran, Aden or Goddard Towns. During the event, you have to fight Shilen`s army that appear from the dimensional portal.

    Enemies

    Dark Invasion Event lineage2

    Monsters appear from the portals, similar to those that you could meet in the catacombs. All these monsters drop solid amount of Seal Stones and can be killed without a party.

    Dark Invasion Event lineage2

    They are not aggressive, but if you kill monster near each other they can attack you together. Also each monster drop Dark Fragments.

    Dark Invasion Event lineage2

    There are 5 type of enemies:

  • Shilen`s Captain - Undead. Strong P.Def, Strong P.Atk., reflect some damage from melee attacks back to attacker.
  • Shilen`s Guard - Undead. Strong P.Atk., Immune to lethal attacks.
  • Shilen`s Sniper - Undead. Strong Mdef, strong P.Atk.
  • Shilen`s Wizard - Demon. Strong M.Def, strong M.Atk., reflect some damage from melee attacks back to attacker.
  • Shilen`s Elite Guard* - Demon. Strong P.Def, very strong P.Atk.
  • * - Shilen`s Elite Guard appears only 1 at the same time for each portal. They have more HP and better drop.

    Invasion Leader

    Dark Invasion Event lineage2

    If you kill enough monsters the Invasion Leader can appear. Invasion Leader is a Raid Boss which can be killed only with a group of players. It has strong resistance against sword and blunt weapons. Also he has powerful minion with short respawn time.

    Everyone in party which made lasthit on Invasion Leader will receive Treasure Sack - Dark Invasion.

    Dark Invasion Event lineage2

    Treasure Sack - Dark Invasion contains:

  • TOP Grade Life Stone - Level 76x1-x3 Top-Grade Life Stone - Level 76 (Loyalty)
  • TOP Grade Life Stone - Level 76x1 Giant`s Codex - Mastery (Loyalty)
  • Also everyone in that party has a chance to increase Soul Crystal level:

  • 10 -> 11: Chance 20%
  • 11 -> 12: Chance 20%
  • 12 -> 13: Chance 10%
  • When Invasion Leader dies all nearby players will receive an effect Triumph:

    Dark Invasion Event lineage2

    Rewards

    When 15 minutes passed - dimensional portals will be closed and invasion will end. High Priest of Dawn will appear and give a reward for everyone who participated in event depending on amount of Dark Fragment you get.

    Dark Invasion Event lineage2

    Castle Jewelry Lineage2

    Castle Jewelry

    You can farm keys for craft new type of jewelry in new castle instance zone Rim Pailaka. Recipes for craft this jewelry can appear randomly at castle merchants.

    Each type of jewelry requires different recipes (from castle merchant), but same type of keys for craft (from castle instance):

  • Aden Ring Ring: x14 Castle Ring Gemstones
  • Aden Earring Earring: x14 Castle Earring Gemstones
  • Aden Necklace Necklace: x14 Castle Necklace Beads
  • All jewelry is A-Grade and can be enchanted with A-Grade enchant scrolls. Also it can be traded with other players. Each castle has own jewelry with different bonuses.

    Gludio Castle

  • Gludio Castle Ring - effectivenes of Stun attacks +5%, resistance to Bleed attacks +5%.
  • Gludio Castle Earring - effectivenes of Stun attacks +10%, resistance to Bleed attacks +10%.
  • Gludio Castle Necklace - effectivenes of Stun attacks +15%, resistance to Bleed attacks +15%.
  • Dion Castle

  • Gludio Dion Ring - effectivenes of Hold attacks +5%, resistance to Poison attacks +5%.
  • Gludio Dion Earring - effectivenes of Hold attacks +10%, resistance to Poison attacks +10%.
  • Gludio Dion Necklace - effectivenes of Hold attacks +15%, resistance to Poison attacks +15%.
  • Giran Castle

  • Giran Castle Ring - effectivenes of Bleed attacks +5%, resistance to Paralyze attacks +5%.
  • Giran Castle Earring - effectivenes of Bleed attacks +10%, resistance to Paralyze attacks +10%.
  • Giran Castle Necklace - effectivenes of Bleed attacks +15%, resistance to Paralyze attacks +15%.
  • Oren Castle

  • Oren Castle Ring - effectivenes of Paralyze attacks +5%, resistance to Hold attacks +5%.
  • Oren Castle Earring - effectivenes of Paralyze attacks +10%, resistance to Hold attacks +10%.
  • Oren Castle Necklace - effectivenes of Paralyze attacks +15%, resistance to Hold attacks +15%.
  • Aden Castle

  • Aden Castle Ring - effectivenes of Mental attacks +5%, resistance to Shock attacks +5%.
  • Aden Castle Earring - effectivenes of Mental attacks +10%, resistance to Shock attacks +10%.
  • Aden Castle Necklace - effectivenes of Mental attacks +15%, resistance to Shock attacks +15%.
  • Innadril Castle

  • Innadril Castle Ring - effectivenes of Sleep attacks +5%, resistance to Shock attacks +5%.
  • Innadril Castle Earring - effectivenes of Sleep attacks +10%, resistance to Shock attacks +10%.
  • Innadril Castle Necklace - effectivenes of Sleep attacks +15%, resistance to Shock attacks +15%.
  • Goddard Castle

  • Goddard Castle Ring - effectivenes of Stun attacks +5%, resistance to Sleep attacks +5%.
  • Goddard Castle Earring - effectivenes of Stun attacks +10%, resistance to Sleep attacks +10%.
  • Goddard Castle Necklace - effectivenes of Stun attacks +15%, resistance to Sleep attacks +15%.
  • Rune Castle

  • Rune Castle Ring - effectivenes of Poison attacks +5%, resistance to Hold attacks +5%.
  • Rune Castle Earring - effectivenes of Poison attacks +10%, resistance to Hold attacks +10%.
  • Rune Castle Necklace - effectivenes of Poison attacks +15%, resistance to Hold attacks +15%.
  • Schuttgart Castle

  • Schuttgart Castle Ring - effectivenes of Hold attacks +5%, resistance to Mental attacks +5%.
  • Schuttgart Castle Earring - effectivenes of Hold attacks +10%, resistance to Mental attacks +10%.
  • Schuttgart Castle Necklace - effectivenes of Hold attacks +15%, resistance to Mental attacks +15%.
  • Grand Olympiad Lineage2

    Grand Olympiad Games

    Only players with Noblesse status can participate in the Grand Olympiad. The Grand Olympiad will take place from 20:00 to 23:40 server time. The Olympiad matches will only start when the required 10 players have enrolled to participate.

    Olympiad Seasons

    Each season runs for two weeks. There is no limit on the matches that can be done during the season. The player with the most Olympiad points in each class will be appointed as a Hero. During the first week there are no fights available. Players can have a rest. During the second week, starting from Monday each Noblesse character will get 10 Olympiad Points and fights can begun. On Tuesday, Wednesday, Thursday and Friday all noblesses receive additional 10 Olympiad Points, so in total 50. The Sunday of the 2-week Grand Olympiad period is the last day of the Olympiad. On this day, 20 min after the last match, new Heroes will be appointed.

    Grand Olympiad Lineage2

    Registration

    Olympiad participants who enrolled through the Olympiad Manager during the competition period will be randomly matched and teleported to the Arena. There is 2 min notification before the character will be teleported. The player is summoned to the Arena regardless of their location in the world as long as they do not cancel their registration. If the player is in a party at the time of the summon, leaves the party automatically. If the player is a party leader, leadership will be transferred.

    The following actions will happen upon entry to the Olympiad Arena:

  • HP/MP/CP will be fully restored.
  • Return/Summon skills will be disabled from use in the Arena.
  • Any existing buffs or debuffs that have been casted on a character or servitor before he was summoned on the arena will be removed.
  • Skills with cooldown less than 15 minutes will be restored upon summon to the Olympiad Stadium.
  • Olympiad Buffs

    Upon summoning to the Arena player will meet the Olympiad Host where he can take 5 buffs from the list. The Olympiad Host will despawn automatically after buffs being chosen.

    List of buffs available at Olympiad Host:

    Haste Lv2
    Wind Walk Lv2
    Empower Lv3
    Acumen Lv3
    Concentration Lv6
    Might Lv3
    Guidance Lv3
    Focus Lv3
    Death Whisper Lv3
    Berserker Spirit Lv2

    Olympiad Rewards

    All players that participated in the Olympiad battles during the Grand Olympiad period and had done at least 15 matches (at least 1 winnig match) will be rewarded with Olympiad Tokens at the end of the season. Talk to Olympiad Manager to gather the reward. The amount of the Olympiad Tokens will be distributed according to the player`s Olympiad Grade.

  • Top 1% gain 100,000 Olympiad Tokens
  • Top 10% gain 75,000 Olympiad Tokens
  • Top 25% gain 55,000 Olympiad Tokens
  • Top 50% gain 40,000 Olympiad Tokens
  • Others gain 30,000 Olympiad Tokens
  • Olympiad Quests

    Every day you can take 2 quests from Grand Olympiad Manager: Olympiad Starter and Olympiad Undefeated. Finish quests and receive Olympiad Treasure Boxes and Medals of Glory as a reward.

  • Olympiad Starter - participate in 3, 5 or 10 grand olympiad games.
  • Olympiad Undefeated - win 2, 5 or 10 grand olympiad games in a row.
  • Grand Olympiad Lineage2

    Olympiad Treasure Box can contain the following items:

  • 2,500 - 10,000 Olympiad Tokens
  • Life Stones
  • Enchant Scrolls
  • Giant`s Codex - Mastery (Loyalty)
  • Temporary epic jewelry (available only at Union server)
  • Hero Status

    Player who won the most amount of Olympiad Points within his class, has done at least 15 matches and won at least one will be granted a Hero Status for 2 weeks. There can be only one Hero within each class. All Heroes are awarded with exclusive weapon, additional skills and abilities, distinct aura and their names will be listed on the commemorative Monument of Heroes NPC in each village.

  • Hero additionally receives 200,000 Olympiad Tokens
  • Hero Chat

    A Hero will also gain exclusive access to the Hero World Chat after being crowned a Hero of Olympiad. Heroes can chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server.

    Hero Skills

    For Heroes, Heroic skills are automatically available in the Hero Skill window and disappear when the Hero status expires. Also, Heroic skills cannot be used during Grand Olympiad battles.

    Heroic Miracle - For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, Buff-canceling Attack Resistance by 100%, and Speed by 5. Consumes 40 Soulstone.
    Heroic Berserker - For 2 minutes, increases Accuracy by 8, P.Atk. by 500, M.Atk. by 500, Atk.Spd. by 100, Casting Spd. by 100, Speed by 20, Resistance to buff-canceling attacks by 100%, and the effect of received HP recovery magic by 100%. Immunity to de-buff attacks. Decreases P.Def. by 25%, M.Def. by 25% and Evasion by 8. Consumes 40 Soulstone.

    Hero Weapons

    A Hero can also choose to receive a powerful Hero Weapon from the Monument of Heroes that can only be used outside of the Olympiad Arena. If you want to select another weapon you can do it for some cost at Monument of Heroes.

    Infinity Blade - During a critical attack, casts a P. Def. decreasing de-buff on the target. Also grants the owner reflect damage, increases Max HP/Max MP/Max CP, critical damage and Shield Defense Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Cleaver - Increases Max HP/Max CP, critical damage and critical rate. Chance to reflect debuffs and damage from close range physical skills back to enemy. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Axe - During a critical attack, inflicts Bleed on the target. Also grants the owner reflect damage, and increases Max HP/Max MP/Max CP, critical rate by 100 and Shield Defense Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Rod - Has a chance to recovers 100% of target`s HP during a positive magic skill use. Increases Max MP/Max CP, increases spell Casting Spd., effectiveness of HP recovery magic and MP Regeneration Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Crusher - During a critical attack, inflicts stun on the target. Also has a chance of causing skill reflect and increasing Max HP/Max CP, Atk. Spd. and resistance to buff-cancelling attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Scepter - Has a chance to recovers 100% of target`s HP during a positive magic skill use. Increases Max MP, Max CP, M. Atk., M. critical Rate and resistance to buff-cancelling attacks. Decrease MP consumption and chance being interrupted when casting. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Stinger - During a critical attack, inflicts silence on the target. Also causes Vampiric Rage, and increases critical rate and damage from behind. Increases Max MP/Max CP, Atk. Spd. and MP Regeneration Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Fang - During a critical attack, inflicts stun on the target. Also has a chance of causing skill reflect and increasing Max HP/Max MP/Max CP, critical damage and physical skill evasion. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Bow - During a critical attack, inflicts slow on the target. Increases Max MP/Max CP and maximum attack range. Allows to use general bow attacks without consuming MP. Decreases reuse delay and MP consumption. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Wing - During a critical attack, inflicts physical skill silence on the target. Also has a chance of causing skill reflect and increasing Max HP/Max MP/Max CP and Critical Rate. Increases resistance to buff-cancelling attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
    Infinity Spear - During a critical attack, inflicts cancel on the target. Also has a chance of causing skill reflect and increasing Max HP/Max CP, Atk. Spd., Accuracy and effectiveness of Shock attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.

    TalentTree

    Talent Tree

    After receiving the third profession, each class has the opportunity to learn additional passive skills - Talents.
    You can open the Talent Tree window by clicking on the icon next to your character`s name in the status window. You must have the Talent Points to learn the Talents. To get them, you need to gain 100% experience at level 80, and then click Get Talent Point button in the Talent Tree window.

    Talent Tree Lineage2

    Talents are studied separately for each subclass. Unlearned talent points are joint to all subclasses. For example - you can farm on Titan points, and use unlearned points for talent tree on cardinal.

    In total, there are three branches of talents available: Power, Mastery and Protection. You can get 90 talent points, 30 for each branch. Branches contains unique talents and consists of three tiers that become available gradually. To gain access to the next tier, you need to learn 10 talents in the current tier. You can invest a maximum of 5 points in each talent.

    To redistribute the learned talent points, you must click the Reset Talents button. However, this action is not cheap and will require x1 Giant`s Codex - Oblivion for each talent point or x1 Scroll of Oblivion to reset all points.

  • Giant`s Codex - Oblivion can be obained from Pathfinder Worker.
  • Scroll of Oblivion can be purchased from web or Astarte store.
  • Talent Tree

    Talent Tree Lineage2

    POWER MASTERY PROTECTION

    Tier 1:

  • P.Def +10
  • M.Def +10
  • Resist Cancel 2%
  • Max HP +80
  • Max MP +160
  • Max CP +240
  • Tier 1

  • P.Def +0.6%
  • M.Def +0.6%
  • Resist Cancel 2%
  • Max HP +0.8%
  • Max MP +1.6%
  • Max CP +2.4%
  • Tier 1

  • Resist Fire 2%
  • Resist Water 2%
  • Resist Wind 2%
  • Resist Earth 2%
  • Resist Unholy 2%
  • Resist Holy 2%
  • Tier 2

  • Stun Attack 2%
  • Paralyze Attack 2%
  • Bleed/Poison Attack 2%
  • Sleep Attack 2%
  • Mental Attack 2%
  • Hold Attack 2%
  • Tier 2

  • Clarity +1%
  • Vampiric +1%
  • Reflect +4%
  • Bow Range +10
  • Concentration +20
  • Prayer +4%
  • Tier 2

  • Resist Stun 2%
  • Resist Paral 2%
  • Resist Bleed/Poison 2%
  • Resist Sleep 2%
  • Resist Mental 2%
  • Resist Root 2%
  • Tier 3

  • P.Atk 1%, P.Atk +40.
  • Crit.Chance +10
  • Crit. Power +1%
  • M.Atk 1%, M.Atk +40.
  • Magic Crit.Chance +1%
  • Magic Crit Power +1%
  • Tier 3

  • Attack Speed +0.6%, Atk.Spd. +10.
  • Cast Speed +0.6%, Casting Speed +10.
  • Speed +1
  • PvP Attack+0.6%
  • PvP Defense +0.6%
  • Refresh +1%
  • Tier 3

  • Sword 2%
  • Dagger 2%
  • Fist/Dual 2%
  • Blunt 2%
  • Polearm 2%
  • Bow 2%
  • GameMechanics

    Game Mechanics

    In this article we have collected information on key points of game mechanics. Such as player stats, how magic critical chance works, resists, etc. This article will be updated over time.

    Base Stats

    Strength (STR):
    Increases amount of physical damage.

    Intelligence (INT):
    Increases damage of magic attacks and success rate of curse spells.

    Dexterity (DEX):
    Increases attack speed, physical skill speed, accuracy, evasion, critical hit probability, success rate of dagger skills (such as Deadly Blow), shield defense success rate, and movement speed.

    Wittiness (WIT):
    Increases chance of magic critical hits, casting speed, resistance to Hold, resistance to curses (such as HP degeneration, decreased HP recovery rate, increased skill re-use time, and decreased effect of heals).

    Constitution (CON):
    Increases maximum HP and CP, HP recovery speed, weight limit, underwater breath gauge, shock resistance, and bleeding resistance.

    Mental (MEN):
    Increases magic defense, maximum MP, MP recovery speed, poison resistance, and curse resistance. Decreases probability of magic interruption.


    Magic Critical Rate

    Magic critical rate depends on the WIT, buffs and passives. Maximum possible value for magic critical rate is 50%.

    Base critical rate by classes: Bonus from buffs: Bonus from items:
    (data includes +4 wit and Dark Crystal Robe set)
  • Mystic Muse: near 7.7%
  • Archmage: near 6.6%
  • Storm Screamer: near 6.3%
  • Wild Magic: 50%
  • Dance of Siren: 50%
  • Wild Magic (Life Stone): 50%
  • Prophecy of Water: 100%
  • Wisdom (Masterwork): 25%
  • Necklace of Valakas: 100%
  • Example:

    Mystic Muse in Dark Crystal Robe set with Wild Magic, Dance of Siren and Prophecy of Water have:
    7.7 * (1.5 * 1.5 * 2) = near 35%

    If add Wild Magic from Life Stone magic crit.rate will be:
    7.7 * (1.5 * 1.5 * 2) * 1.5 = near 52%, but max possible value is 50%


    How work Cancel

    Cancel works with l2off rules - Game trying to cancel buffs 1 by 1 from the last one till 1st with some chance. This chance depends on target cancel resistance. As example if cancel base chance is 20% and target has 50% cancel resist it means that cancel has 10% chance (20 * 0.5) to cancel each of your buffs from last till 1st. The only exception from l2off at our server is that 100% cancel resist grants immunity to cancel.

    It is not so useful to have less than 50% cancel resist because it will not have significant impact. Each buff has his own chance to be cancelled, depending on magic level of buff, so +30 enchanted buffs has less chance being cancelled.


    Elemental Resistances

    Magic attacks are divided into 7 types:

  • Fire attack
  • Water attack
  • Wind attack
  • Earth attack
  • Holy attack
  • Dark attack
  • Non-elemental attack
  • Damage of elemental attacks can be modified by buffs and passives. Damage from non-elemental attacks cannot be reduced by resistances. Damage is increased depending on the difference between the attack modifier and the defense modifier of the same element.

    Damage Modifiers:

    The difference between the offense modifiers and the defense modifiers is called the final damage modifier. The final damage modifier can not be lower than -50%.

    As example:

    If the attacker has 30% fire attack effectiveness and the victim has 60% fire resistance:

  • Final damage modifier = 30% (offense modifier) - 60% (defense modifier) = -30%.
  • Final damage = 100% (base damage) - 30% (final damage modifier) = 70% of base damage.
  • If the attacker has 30% fire attack effectiveness and the victim has 90% fire resistance:

  • Final damage modifier = 30% (offense modifier) - 90% (defense modifier) = -50% (can`t be lower).
  • Final damage = 100% (base damage) - 50% (final damage modifier) = 50% of base damage.
  • If the attacker has 30% fire attack effectiveness and the victim has 0% fire resistance:

  • Final damage modifier = 30% (offense modifier) - 0% (defense modifier) = 30%.
  • Final damage = 100% (base damage) + 30% (final damage modifier) = 130% of base damage.
  • Offense modifiers example:

    Seed of Fire - Increases Fire attack effectiveness by 10-30%.
    Seed of Water - Increases Water attack effectiveness by 10-30%.
    Seed of Wind - Increases Wind attack effectiveness by 10-30%.

    Surrender to Fire - Decreases enemy`s resistance to Fire attacks by 30%.
    Surrender to Water - Decreases enemy`s resistance to Water attacks by 30%.
    Surrender to Wind - Decreases enemy`s resistance to Wind attacks by 30%.

    Fire Vortex - Decreases enemy`s resistance to Fire attacks by 20%.
    Ice Vortex - Decreases enemy`s resistance to Water attacks by 20%.
    Wind Vortex - Decreases enemy`s resistance to Wind attacks by 20%.
    Light Vortex - Decreases enemy`s resistance to Holy attacks by 30%.
    Dark Vortex - Decreases enemy`s resistance to Dark attacks by 30%.

    Defense modifiers example:

    Resist Fire Lv3 - Increases resistance to Fire attacks by 30%.
    Resist Aqua Lv3 - Increases resistance to Water attacks by 30%.
    Resist Wind Lv3 - Increases resistance to Wind attacks by 30%.
    Resist Holy Lv3 - Increases resistance to Holy attacks by 30%.
    Resist Unholy Lv3 - Increases resistance to Dark attacks by 30%.

    Song of Flame Lv1 - Increases resistance to Fire attacks by 30%.
    Dance of Aqua Lv1 - Increases resistance to Water attacks by 30%.
    Song of Storm Lv1 - Increases resistance to Wind attacks by 30%.
    Dance of Earth Lv1 - Increases resistance to Earth attacks by 30%.
    Song of Invocation Lv1 - Increases resistance to Dark attacks by 20%.

    Elemental Protection Lv1 - Increases resistance to Fire, Water, Wind, and Earth attacks by 30%.
    Divine Protection Lv1 - Increases resistance to Holy and Dark attacks by 30%.

    Infernal Form Lv3 - Increases resistance to Fire attacks by 30%.
    Holy Armor Lv2 - Increases resistance to Dark attacks by 20%.

    Residence Resist Lava Lv1 - Increases resistance to Fire and Earth attacks by 10%.
    Residence Resist Typhoon Lv1 - Increases resistance to Water and Wind attacks by 10%.
    Residence Resist Divinity Lv1 - Increases resistance to Holy and Dark attacks by 10%.

    Clan Magmatic Resistance Lv3 - Increases resistance to Fire and Earth attacks by 15%.
    Clan Cyclonic Resistance Lv3 - Increases resistance to Water and Wind attacks by 15%.

    Arcane Roar Lv1 - Increases resistance to Water, Fire, Wind, and Earth attacks by 5%.
    Necromancy Lv1 - Increases resistance to Dark attacks by 10%.

    Necklace of Valakas - Increases resistance to Fire attacks by 10%.
    Earring of Antharas - Increases resistance to Earth attacks by 10%.
    Necklace of Frintezza - Increases resistance to Dark attacks by 10%.

    Skill Books Lineage 2

    Skill Books

    Each class has 4 skills that you cannot learn automatically. To learn them you need to find the appropriate Skill Book.
    Full list of additional skills from Skill Books can be found in the table below.

    How to get Skill Books:

  • Books for level 79 skills can be obtained by completing the Holy Grail War quest in Mos/Pagan after episode 4.
  • Books for level 80 skills, you can get from Hellbound Raid Bosses after episode 5.
  • After episode 6, you can buy any book for Olympiad Tokens.
  • Also, you can get 1 book of your choice, by completing daily quests from NPC Nareth. Only 1 book per character. The quest is one-time use.
  • Descriptions of skills can be found in the game, press ALT+B and go to Classes or skills tab.

    Class Lvl 79 skill
    MOS/Pagan
    Lvl 80 skill #1
    RB Darion
    Lvl 80 skill #2
    RB Typhoon
    Lvl 80 skill #3
    RB Hannibal
    Duelist Counter Rage Maximum Sonic Force Sonic Rage Weapon Blockade
    Tyrant Counter Critical Maximum Focus Force Raging Force Mass Disarm
    Dreadnought Counter Shock Rush Impact Dread Pool Cursed Pierce
    Titan Expose Weak Point Enuma Elish Rush Madness of Pa`agrio
    Hell Knight Corpse Absorption Insane Crusher Shield Deflect Magic Shield of Faith
    Phoenix Knight Challenge for Fate Flame Icon Shield Deflect Magic Shield of Faith
    Eva`s Templar Iron Shield Touch of Eva Summon Smart Cubic Shield of Faith
    Shillien Templar Iron Shield Wrath of Shilen Summon Smart Cubic Shield of Faith
    Sword Muse Protection of Faith Song of Purification Real Target Anti Magic Armor
    Spectral Dancer Protection of Faith Dance of Berserker Stigma of Shillien Anti Magic Armor
    Adventurer trickster Mastery Throwing Dagger Critical Wound Exciting Adventure
    Wind Rider trickster Mastery Throwing Dagger Wind Step Wind Riding
    Ghost Hunter trickster Mastery Throwing Dagger Hide Ghost Walking
    Sagittarius Mind`s Eye Flame Hawk Seven Arrows Bleeding Shot
    Moonlight Sentinel Mind`s Eye Arrow Rain Step Back Multiple Shot
    Ghost Sentinel Mind`s Eye Ghost Piercing Painkiller Death Shot
    Archmage Fire Vortex Buster Enlightenment - Wizard Leopold Arcane Shield
    Mystic Muse Ice Vortex Crusher Enlightenment - Wizard Diamond Dust Arcane Shield
    Storm Screamer Wind Vortex Slug Enlightenment - Wizard Empowering Echo Arcane Shield
    Soultaker Seed of Derangement Enlightenment - Wizard Vampiric Mist Servitor Share
    Arcana Lord Servitor Evolution Excessive Loyalty Summon Smart Cubic Servitor Share
    Elemental Master Servitor Evolution Excessive Loyalty Summon Smart Cubic Servitor Share
    Spectral Master Servitor Evolution Excessive Loyalty Summon Smart Cubic Servitor Share
    Cardinal Turn to Stone Enlightenment - Healer Divine Power Sublime Self-Sacrifice
    Hierophant Turn to Stone Enlightenment - Healer Mass Restoration Word of Purification
    Eva`s Saint Turn to Stone Enlightenment - Healer Mass Vitalize Absolute Clarity
    Shilien Saint Turn to Stone Enlightenment - Healer Mass Purify Mental Impoverish
    Doomcryer Turn to Stone Enlightenment of Pa`agrio Great Fury Soul Cleanse
    Dominator Turn to Stone Enlightenment of Pa`agrio Onslaught of Pa`agrio Seal of Limit
    Fortune Seeker Blazing Boost Lucky Strike Eye for Eye Steal Divinity
    Maestro Shoulder Charge Final Secret Fine Tuning Golem Overload
    Anomic Foundry Lineage2

    Anomic Foundry

    The Anomic Foundry is a new end-game location on Hellbound island. You can get there by running through the gate in the Сursed Town or through the gate near the Batwing Drakes spot:

    Anomic Foundry
    Anomic Foundry

    This location is mostly designed by solo farm for different classes, but no one will forbid you to gather in groups. This is PVP area.

    Anomic Foundry

    Monsters

  • Evil Creature [Fireborn] - Resistance to Fire attacks and Dagger weapons. Surrender to Water attacks and Bow weapons.
  • Evil Creature [Waterborn] - Resistance to Water attacks and Bow weapons. Surrender to Fire attacks and Dagger weapons.
  • Evil Creature [Windborn] - Resistance to Wind attacks and Dual weapons. Surrender to Earth attacks and Polearm weapons.
  • Evil Creature [Earthborn] - Resistance to Earth attacks and Polearm weapons. Surrender to Wind attacks and Dual weapons.
  • Evil Creature [Darkborn] - Resistance to Dark attacks and Blunt weapons. Surrender to Holy attacks and Sword weapons.
  • Evil Creature [Divineborn] - Resistance to Holy attacks and Sword weapons. Surrender to Dark attacks and Blunt weapons.
  • Foundry Laborer - weak and peaceful monster, but can spawn powerful Foundry Foreman on death.
  • Mechanic

    Evil Creatures are not aggressive, but social if they have the same nature. Can spawn Grater Evil Creatures on death. Greater Evil Creature is the same type of monster with better drop and more powerful stats. Can spawn Energy Seed on death. Energy Seed is a fountain, which can be collected with help of Gathering Machine agathion.

    Anomic Foundry

    Location Boss - Foundry Overseer

    Anomic Foundry

    Foundry Overseer - can spawn with an extremely low (near 0.01%) chance after killing Foundry Lauborer. Powerful monster, but can be killed solo or in the small party. Gives pretty nice drop.

    Raid Bosses - Ranku

    Anomic Foundry Anomic Foundry

    Raid Bosses - Esthus Lavaborn

    Anomic Foundry Anomic Foundry Anomic Foundry

    Elixirs Lineage2

    Merwin the Alchemist

    Merwin is an NPC Alchemist, located on Anomic Foundry location, who sell transmutation circle recipes, which can be used by any class to craft an elixir.

    Elixirs

    Elixirs Lineage2 Elixirs list

    Following elixirs replaces regular buffs (does not stack):

  • Elixir of Might - An alchemical elixir that increases P.Atk. by 15% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Berserk - An alchemical elixir that decreases P.Def. by 8%, M.Def. by 16% and Evasion by 4, and increases P. Atk. by 8%, M. Atk. by 16%, Atk. Spd. by 8%, Casting Spd. by 8%, and Speed by 8 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Empower - An alchemical elixir that increases M. Atk. by 75% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wild Magic - An alchemical elixir that increases Magic Critical Rate by 50% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Haste - An alchemical elixir that increases Atk. Spd. by 33% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wind Walk - An alchemical elixir that increases Speed by 33 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Shield - An alchemical elixir that increases P.Def. by 15% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Magic Barrier - An alchemical elixir that increases M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Acumen - An alchemical elixir that increases Casting Spd. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Concentration - An alchemical elixir that decreases magic cancel damage by 53 for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Death Whisper - An alchemical elixir that increases Critical Damage by 35% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Focus - An alchemical elixir that increases Critical Rate by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Following elixirs not replaces regular buffs (stack):

  • Elixir of Fire Protection - An alchemical elixir that increases resistance to Fire attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Water Protection - An alchemical elixir that increases resistance to Water attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Wind Protection - An alchemical elixir that increases resistance to Wind attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Earth Protection - An alchemical elixir that increases resistance to Earth attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Holy Protection - An alchemical elixir that increases resistance to Holy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Unholy Protection -An alchemical elixir that increases resistance to Unholy attacks by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Elixir of Life - Regenerates 2000 HP. Re-use delay is 30 seconds.
  • Elixir of Mana - Regenerates 2000 MP. Re-use delay is 30 seconds.
  • Elixir of Spirit - Regenerates 2000 CP. Re-use delay is 30 seconds.
  • Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 20 minutes. Re-use delay is 30 seconds.
  • Large Elixir of Learning 50/100/200% - An alchemical elixir that increases acquired EXP from monsters by 50/100/200% for 4 hours. Re-use delay is 30 seconds.
  • Failed Elixir of Learning is created when you failed to create Elixir of Learning.

  • Failed Elixir of Learning [Offense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Atk. and M.Atk. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Defense] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases P.Def. and M.Def. by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Reuse] - An alchemical elixir that increases acquired EXP from monsters by 25%, but increases skill reuse delay by 30% for 20 minutes. Re-use delay is 30 seconds.
  • Failed Elixir of Learning [Speed] - An alchemical elixir that increases acquired EXP from monsters by 25%, but decreases Speed by 30 for 20 minutes. Re-use delay is 30 seconds.
  • Special Elixirs

    While hunting monsters you can also obtain some unique elixir recipes, as example from Foundry Laborer you can get:

  • Elixir of Flu - An alchemical elixir that grants the ability to receive the Hot Springs Flu for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Malaria - An alchemical elixir that grants the ability to receive the Hot Springs Malaria for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Rheumatism - An alchemical elixir that grants the ability to receive the Hot Springs Rheumatism for 60 minutes. Re-use delay is 20 minutes.
  • Elixir of Cholera - An alchemical elixir that grants the ability to receive the Hot Springs Cholera for 60 minutes. Re-use delay is 20 minutes.
  • From Foundry Foreman you can get:

  • Elixir of Purity - An alchemical elixir that removes negative effects. Re-use delay is 20 minutes.
  • Elixir of Invincibility - An alchemical elixir that grants invincibility for 5 seconds. Re-use delay is 20 minutes.
  • Other Information

    Book of Transmutation - a book which contains transmutation circles for 100% elixirs. Can be dropped from Location Boss Foundry Overseer, Raid Boss Ranku and Raid Boss Esthus Lavaborn.

    Elixirs

    Gathering Machine

    Gathering Machine - agathion, which can be used to gather the Energy Seeds. Can be purchased from Merwin (time-limited version for 1day) or dropped (eternal version) from Foundry Overseer and Raid Boss Esthus Lavaborn.

    1. Equip Gathering Machine Summon Bracelet
    2. Summon Agathion
    3. Select in target Energy Seed (can spawn from Greater Evil Creature)
    4. Use skill Essence Collecting
    5. Enjoy your Essences.

    Elixirs Elixirs

    Cursed Town Lineage2

    Cursed Town & Ancient Mansion

    On Helbaun, on the left and right sides, there are special locations. Ancient Mansion on the left side, accessible with the opening of Hellbound. Access to Cursed Town opens later, along with the right side of Helbanud

    Ancient Mansion

    Ancient Mansion is a solo/duo location populated by groups of vampires and can be reached through a mansion located near the Hidden Oasis. Monsters in this location can drop Ancient Adena, Forgotten Scrolls and Coins of Hellbound. This location contains new Raid Boss Demon Prince.

    Ancient Mansion Lineage2


    Cursed Town

    Cursed Town is a party location with groups of aggressive monsters. Each group contains Cursed Leader, x3 Cursed Daughter (healers) and x3 Cursed Attendant (damage dealers).
    The strategy of farming looks like a fight against mini raid bosses. It is unlikely that you will be able to kill them with AOE like Gem Dragons. Also the Cursed Leader has passive skill with 50% damage reflection, so Titans are also not so useful.
    The location also contains several Town Patrolmen. These are strong single monsters that can inflict a very powerful debuff. Be careful! But they haven`t any damage reflect passives.
    Also, a Charmed Supply Box periodically appears in the location, don`t miss it! This location contains new Raid Boss Amaskari.

    Cursed Town Lineage2

    When hunting at Cursed Town location, you can get various Badges from monsters and raid bosses. Badges are used to create and improve charms. Bring the badges to Legendary Blacksmith Shadai at Citadel Outpost.

    Badge Lineage2

    Charms Lineage2

    Charms

    Charms - a new type of item that can be equipped in one of the special slots that open when wearing a bracelet. Each type of charm grants the wearer certain bonuses. If two charms of the same type are worn, bonuses from only one of them work. Augmentation is possible. All bonuses from augmentation (with the exception of skills) can work simultaneously. Charm can be crafted from the Legendary Blacksmith Shadai at Citadel Outpost.
    To create Charm you must have x1 Badge + some Coin of Hellbound. Creating different types of charms requires a different badges and different amount of coins. There are several types of charms. Each type of charm gives a certain bonus to the parameters of the character.

    Cursed Town Charms

    Badges for this charms, you can drop from mobs and RB in Cursed Town

    Charm of Power - Increases P.Atk. By 0.5%.
    Charm of Arcane - Increases M.Atk. By 0.5%.
    Charm of Aegis - Increases P.Def. By 0.5%.
    Charm of Barrier - Increases M.Def. By 0.5%.
    Charm of Glory - Increases PvP Attack by 0.5%.
    Charm of Honor - Increases PvP Defense by 0.5%.
    Charm of Assassination - Increases Critical Damage by 100.
    Charm of Focus - Increases Critical Rate by 10.
    Charm of Empowerment - Increases Magic Critical Damage by 1%.
    Charm of Enlightment - Increases Magic Critical Rate by 1%.
    Charm of Constitution - Increases Max HP by 2%.
    Charm of Essence - Increases Max MP by 2%.
    Charm of Morale - Increases Max CP by 2%.
    Charm of Swiftness - Increases Atk.Spd. by 0.8%.
    Charm of Acumen - Increases Casting Spd. by 0.8%.
    Charm of Renewal - Decreases all skill reuse delay by 1%.

    Crystal Cavern Charms

    You can get these badges from instance Crystal Caverns and from Hellbound Raid Boss Tully.

    Charm of Fire - increases resistance to fire attacks by 2-10%.
    Charm of Water - increases resistance to water attacks by 2-10%.
    Charm of Wind - increases resistance to wind attacks by 2-10%.
    Charm of Earth - increases resistance to earth attacks by 2-10%.
    Charm of Purity - increases resistance to debuff attacks by 2-10%.
    Charm of Protection - increases resistance to buff-cancelling attacks by 2-10%.


  • Darnel drops badges of Wind.
  • Kechi drops badges of Fire.
  • Tears drops badges of Water.
  • Baylor drops badges of Earth and Charmstones.
  • Tully drops badges of Purity and Protection.
  • All values above are for Charm Stage 1. Charm Stage 5 has corresponding bonuses but 5 times higher

    Charm Stage

    Charms Lineage2

    The power of the charm bonus can be increased by increasing the Charm Stage. In total, the charms have 5 Stages. You can upgrade Stage at Shadai for a certain amount of the corresponding Badges and Coins of Hellbound. To upgrade your Charm to Stage 4 or Stage 5 you need also x1 Charmstone. Charmstone drop only from Raid Boss Amaskari in Cursed Town. (when the stage raises, the augmentation bonus does not disappear)


  • To create Charm of Power (Stage 2) you need x1 Charm of Power (Stage 1) + x1 Badge of Power + 10k Coin of Hellbound
  • To create Charm of Power (Stage 3) you need x1 Charm of Power (Stage 2) + x2 Badge of Power + 25k Coin of Hellbound
  • To create Charm of Power (Stage 4) you need x1 Charm of Power (Stage 3) + x3 Badge of Power + x1 Charmstone + 50k Coin of Hellbound
  • To create Charm of Power (Stage 5) you need x1 Charm of Power (Stage 4) + x4 Badge of Power + x1 Charmstone + 100k Coin of Hellbound
  • Charm Augmentation

    Charms Lineage2

    Charm augmentation requires special Charm Life Stones, which can be purchased from Shadai by exchanging regular Life Stones for Charm Life Stones at the rate of 10 to 1. To augment a Charm, you need x20 Gemstone A. Cancellation of the aurmentation costs 1kk Adena. During augmentation, Charm gives various increases to the character`s parameters and can also have a passive skills. But keep in mind that chances to get a skill are pretty low (near 3%).

    List of avaible passive skills in Charm

    Passive:

  • Fire Protection - Increase resistance to Fire attacks by 5%.
  • Water Protection - Increase resistance to Water attacks by 5%.
  • Wind Protection - Increase resistance to Wind attacks by 5%.
  • Earth Protection - Increase resistance to Earth attacks by 5%.
  • Holy Protection - Increase resistance to Holy attacks by 5%.
  • Dark Protection - Increase resistance to Dark attacks by 5%.
  • Shock Protection - Increase resistance to Shock attacks by 5%.
  • Mental Protection - Increase resistance to Mental attacks by 5%.
  • Hold Protection - Increase resistance to Hold attacks by 5%.
  • Paralysis Protection - Increase resistance to Paralysis attacks by 5%.
  • Bleed/Poison Protection - Increase resistance to Bleed/Poison attacks by 5%.
  • Sleep Protection - Increase resistance to Sleep attacks by 5%.
  • Shock Attack - Increase effectiveness of Shock attacks by 5%.
  • Mental Attack - Increase effectiveness of Mental attacks by 5%.
  • Hold Attack - Increase effectiveness of Hold attacks by 5%.
  • Paralysis Attack - Increase effectiveness of Paralysis attacks by 5%.
  • Bleed/Poison Attack - Increase effectiveness of Bleed/Poison attacks by 5%.
  • Sleep Attack - Increase effectiveness of Sleep attacks by 5%.
  • Arcane Protection - Increase resistance to buff-canceling attacks by 5%.
  • Sword Protection - Increase resistance to Sword attacks by 5%.
  • Dagger Protection - Increase resistance to Dagger attacks by 5%.
  • Dual Protection - Increase resistance to Dualsword/Dualfist attacks by 5%.
  • Blunt Protection - Increase resistance to Blunt attacks by 5%.
  • Polearm Protection - Increase resistance to Polearm attacks by 5%.
  • Bow Protection - Increase resistance to Bow attacks by 5%.
  • Chance:

  • Shield - Chance to increase P.Def. by 10% when attacked.
  • Barrier - Chance to increase M.Def. by 10% when attacked.
  • Might - Chance to increase P.Atk. by 10% when attacked.
  • Empower - Chance to increase M.Atk. by 10% when attacked.
  • Glory - Chance to increase damage dealt in PvP by 10% when attacked.
  • Honor - Chance to decrease damage received in PvP by 10% when attacked.
  • HP Restorel - Chance to restore 900 HP when attacked.
  • CP Restore - Chance to restore 1200 CP when attacked.
  • MP Restore - Chance to restore 600 MP when attacked.
  • Haste - Chance to increase Atk.Spd. by 15% when attacked.
  • Acumen - Chance to increase Casting Spd. by 15% when attacked.
  • Invincibility - Chance to become invincible for 5 seconds when attacked.
  • Bracelets

    Charms Lineage2

    There are several different bracelets. Different bracelets open up a different number of charm slots. The simplest ones open only 2 slots, while the best bracelet will open 5 slots

  • Bracelets with 2 and 3 slots can be purchased from Shadai on Hellbound Island for Coin of Hellbound.
  • A bracelet with 4 slots can be crafted.
  • Braceletes for 5 and 6 slots, can be droped from Beleth
  • There is a chance to create a masterwork bracelet with additional bonuses. To craft bracelet you must get Steel Bracelet Design and Steel Bracelet Recipe at Cursed Town location.
  • When you create masterwork version you can receive one of the following masterwork Steel Bracelets:

  • Steel Bracelet [Charmed] - has 1 additional charm slot.
  • Steel Bracelet [Reinforced] - gives 5% P.Def.
  • Steel Bracelet [Enchanted] - gives 5% M.Def.
  • Steel Bracelet [Strengthened] - gives 5% P.Atk.
  • Steel Bracelet [Empowered] - gives 5% M.Atk.
  • Steel Bracelet [Polished] - gives 20% Max CP.
  • Steel Citadel Lineage2

    Steel Citadel

    Steel Citadel - it`s a class oriented area, for small groups and solo players.

    You can get to the Citadel from the Citadel Otpost on Hellbanud

    Steel Citadel Lineage2

    To get inside the Citadel, there is a Warpgate on the way. Use it to teleport inside. As you can see, each floor is reserved for specific classes. You will not be able to get to the floor of someone else`s class.

    Steel Citadel Lineage2

    Each floor has unique mobs, depending on the class of the player:

  • 1st Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Monsters have not so much HP. Applies strong debuff for skill reuse time. Weakness to melee weapon. Resist pole.
  • 2nd Floor (Dreadnought, Duelist, Titan, Grand Khavatari, Maestro, Fortune Seeker) - Group of monsters with leader. Weakness to polearm.
  • 3rd Floor (Archmage, Mystic Muse, Storm Screamer, Soultaker) - Monsters with weakness to elemental attacks.
  • 4th Floor (Sagittarius, Moonlight Sentinel, Ghost Sentinel) - Monsters with weakness to bows, but with some critical damage resistance. Try to use abilities as well.
  • 5th Floor (Adventurer, Wind Rider, Ghost Hunter) - Titans. Few monsters with large amount of HP. We suggest you to use bluff and kill them one by one.
  • 6th Floor (Cardinal, Hierophant, Eva`s Saint, Shilien Saint) - Undead monster, but with immunity to lethal attacks. You should kill them with Might of Heaven etc.
  • 7th Floor (Sword Muse, Spectral Dancer) - Monsters with weakness to melee weapon.
  • 8th Floor (Hell Knight, Phoenix Knight, Eva`s Templar, Shilien Templar) - Angel/Undead monster. You can use lethal, but it is not necessary.
  • 9th Floor (Dominator, Doomcryer) - Simple monsters with some damage.
  • 10th Floor (Arcana Lord, Elemental Master, Spectral Master) - Group of monsters with leader.
  • On the screenshot you can see mobs and drop for healer class (drop can be changed before release).
    Steel Citadel Lineage2

    Sometimes, Wards with a different effects may appear on the floors. This buffs has the same abnormal type as different exp elixirs and potions, so they will be replaced if you had some.

    List of existing wards:

    1. Mentor - Acquired EXP increases by 50%.
    2. Punisher - Acquired EXP increases by 100%.
      1. Exhaustion - P.Atk and M.Atk are decreased by 30%.
      2. Withering - Acquired EXP increases by 100%. Physical and magical critical rate and critical damage are decreased by 30%.
    3. Defiler - Acquired EXP increases by 100%.
      1. Impoverish - All skill MP consumption is increased by 200%.
      2. Degradation - Casting Speed, Attack Speed and Speed are decreased by 30%.
    4. Tormentor- Acquired EXP increases by 200%.
      1. Exhaustion/Withering - P.Atk and M.Atk are decreased by 30%. Physical and magical critical rate and critical damage are decreased by 30%.
      2. Exhaustion/Impoverish - P.Atk and M.Atk are decreased by 30%. All skill MP consumption is increased by 200%.
      3. Exhaustion/Degradation - P.Atk and M.Atk are decreased by 30%. Casting Speed, Attack Speed and Speed are decreased by 30%.
      4. Impoverish/Withering - All skill MP consumption is increased by 200%. Physical and magical critical rate and critical damage are decreased by 30%.
      5. Degradation/Withering - Casting Speed, Attack Speed and Speed are decreased by 30%. Physical and magical critical rate and critical damage are decreased by 30%.
      6. Impoverish/Degradation - All skill MP consumption is increased by 200%. Casting Speed, Attack Speed and Speed are decreased by 30%.

    Steel Citadel Lineage2