Interlude x25
Quest
Shirts
Daily quest
Event
Details
How to get
Passive skills
Details
Items
Epic Boss
PvE Epic Boss
Epic Boss
Epic Boss
Location
Elixirs
Location
Bracelet items
Location
Quests with increased rates:
Equipment:
Masterwork items:
The main differences in skill mechanics:
Seven Signs:
Elite Verstions of monsters
When you`re on a monster hunt. There is a chance that an elite version of the mob will appear.
Elite monsters have random set of modifiers(example on screen below). It can make them unpleasant for some classes and convenient for others. And if "blue" monsters can be defeated alone, then on "red" ones you will need a group or at least a healer.
These monsters will give you huge EXP and drop/spoil.
Elite verstion of monsters not agressive.
Up to 3 clans can unite into 1 alliance. The maximum number of players in 1 clan is 200. Penalty for leaving, kicked from clan - 24h. In some zones you cannot bring more than 72 people from 1 alliance(this amount can be chnaged before opening). Anyone who exceeds this limit will be automatically teleported to the city.
List of zones with players clan/ally limit:
After purchasing Premium you will see golden frame around your lvl - your premium status is activated. Premium status works only on character when you activate it.
Premium gives:
You can buy Premium from the game, click on the icon in the lower left corner.
NPC Astrate offers you class change, subclass and nobless
*Black Halisha`s Mark drop in Shrine of Loyalty, monsters to hunt: Grave Scarab, Scavenger Scarab, Grave Ant, Scavenger Ant, Shrine Knight, Shrine Guard. You don`t need any quest.
You don`t have to hit any of these raid bosses, just talk to the chest which appears after their death. Return to the NPC Astarte and with just one click you will get a sub-class!
items required: Noblesse Pass, can be get from Barakiel (only party that deal last hit Barakiel will get a Quest Item) and 150.000.000 adena; Required sub-class lvl 75+
Conditions for obtaining Noblesse Pass:
Characters who already have nobless status won`t get Nobless Pass again.
Alternative way to get Noblesse Pass:
Flame of Splendor Barakiel will spawn Chest of Barakiel after death.
All nearby players (who are on subclass and have level 76+) can talk with it and receive Nobless Pass Piece.
When you collect 7/7 Nobless Pass Pieces they will be converted into Noblesse Pass.
The following list shows the Raid Bosses whose level was raised up to 80
Rest of regular RB have respawn time: 8h +-30min random
In addition to standard Raid Bosses, we have new RBs: Beleth, Earth Wyrm Trasken, Freya, Tiat. New Raid Bosses will be added gradually as new server Episodes open
All Epic Raid Bosses will spawn between 22:00 and 00:00 (server time)
You can always find out the minimum and maximum respawn time of the next Epic Boss. Press in game ALT+B (data base) abd check Raid tab
For example on screen bellow, you can see curent date and time (2022/10/17 13:36)
And time when next Frintezza can respawn. From 2022/10/17 23:03 to 2022/10/17 23:33
Server have alternative version of Core, Ant Queen, Orfen and Zaken for North and South America time zone.
After original RB die, alternative version will span in 5 hours. Alternative epics have same stats, same drop, rules for lvling SA. But instead of epic jewelry, they drop pieces of epic jewelry.
You can exchange pieces of epic jewelry from Black Marketeer Mammon:
Core and Orfen Epic Jewelry updated!
Core and Orfen Epic Jewelry have active skill Maximum Clarity - decrease MP consumption for using skills on 100% for 30 sec. Reuse time: 10 mins. Core for physical skills, Orfen for magic skills.
Server contains following instance zones which opens during Episodes:
Reworked a way how you can enter some instances. Instead of dialog with NPC you should talk with Warpgate.
Added window with detailed instance info and simplified the process of partymatching for instances.
Hellbound is endgame area with custom drop which is available in one month after server start. Hellbound has 2 Stages which will be opened step by step during Episodes.
On Hellbound you can get unique items, get spellbooks for new skills and other goods.
Adena does not drop on Hellbound. Instead of adena, you will get special Hellbound currency - Hellbound Coins.
With this currency you can add PvP bonus to your equipment, purchase different goods from Trader Joseph and exchange it on adena.
Hellbound Coins - tradble currency.
You can get Ancient Enchant Scrolls (which not breaks equipment) at Relic Merchant Duvin.
There are also a lot of daily quests with juicy rewards. By completing daily quests, once per character you can receive a special reward - choose a skill book.
1. Go in Rune town and speak with NPC Eliyah in Magic Guild. Click quest and pass all dialogs
2. Go on Second floor and speak with NPC Flauron. Take quest Truth Beyound The Gate
You will get Visitor`s Mark
3. Go to Pagan and speak with Triol`s Mirror it will teleport you further
4. Speak with Temple Gatekeeper Statue
5. After Gate opened, pass it, and when you cross the Gate line you must receive Faded Visitors Mark. Remove summons if you have it before pass the line and don`t rush
ATTENTION: At this point, the quest might have a problem if you don`t get the Faded Visitors Mark. Then you need to exit Pagan and again talk to the NPC Flauron and repeat the path to this statue until you get Faded Visitors Mark
6. With Faded Visitors Mark go to NPC Flauron
Quest -> Listen to his story -> Why would I do you... -> I want to go into the chapel... -> Okay its a deal
7. Go to Forest of The Dead and hunt Bone Animators, Bone Slayers, Skull Animators. You need to collect 10 Necromancer`s Heart
8. Go back to NPC Flauron to finish the quest. You will receive Pagan`s Mark. It give you access to all Pagan
You can find NPC Nali in Giran Harbor. For a fee, she can make unique shirts for you. These shirts are S-Grade and can be enchanted with EAS/BEAS.
Pa`agrio`s Shirt:
+4: Increases resistance to damage in PvP 2%, increases P.Atk by 2% and resistance to Fire attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases P.Atk by 2.5% and resistance to Fire attacks 5%.
+6: increases resistance to damage in PvP 3%, increases P.Atk by 3% and resistance to Fire attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases P.Atk by 3.5% and resistance to Fire attacks 7%.
+8: increases resistance to damage in PvP 4%, increases P.Atk by 4% and resistance to Fire attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases P.Atk by 4.5% and resistance to Fire attacks 9%.
+10: increases resistance to damage in PvP 5%, increases P.Atk by 5% and resistance to Fire attacks 10%.
Eva`s Shirt:
+4: Increases resistance to damage in PvP 2%, increases Casting Spd. by 2% and resistance to Water attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases Casting Spd. by 2.5% and resistance to Water attacks 5%.
+6: increases resistance to damage in PvP 3%, increases Casting Spd. by 3% and resistance to Water attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases Casting Spd. by 3.5% and resistance to Water attacks 7%.
+8: increases resistance to damage in PvP 4%, increases Casting Spd. by 4% and resistance to Water attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases Casting Spd. by 4.5% and resistance to Water attacks 9%.
+10: increases resistance to damage in PvP 5%, increases Casting Spd. by 5% and resistance to Water attacks 10%.
Sayha`s Shirt:
+4: Increases resistance to damage in PvP 2%, increases Atk.Spd. by 2% and resistance to Wind attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases Atk.Spd. by 2.5% and resistance to Wind attacks 5%.
+6: increases resistance to damage in PvP 3%, increases Atk.Spd. by 3% and resistance to Wind attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases Atk.Spd. by 3.5% and resistance to Wind attacks 7%.
+8: increases resistance to damage in PvP 4%, increases Atk.Spd. by 4% and resistance to Wind attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases Atk.Spd. by 4.5% and resistance to Wind attacks 9%.
+10: increases resistance to damage in PvP 5%, increases Atk.Spd. by 5% and resistance to Wind attacks 10%.
Maphr`s Shirt:
+4: Increases resistance to damage in PvP 2%, increases P.Def. by 2% and resistance to Earth attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases P.Def. by 2.5% and resistance to Earth attacks 5%.
+6: increases resistance to damage in PvP 3%, increases P.Def. by 3% and resistance to Earth attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases P.Def. by 3.5% and resistance to Earth attacks 7%.
+8: increases resistance to damage in PvP 4%, increases P.Def. by 4% and resistance to Earth attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases P.Def. by 4.5% and resistance to Earth attacks 9%.
+10: increases resistance to damage in PvP 5%, increases P.Def. by 5% and resistance to Earth attacks 10%.
Einhasad`s Shirt:
+4: Increases resistance to damage in PvP 2%, increases M.Def. by 2% and resistance to Holy attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases M.Def. by 2.5% and resistance to Holy attacks 5%.
+6: increases resistance to damage in PvP 3%, increases M.Def. by 3% and resistance to Holy attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases M.Def. by 3.5% and resistance to Holy attacks 7%.
+8: increases resistance to damage in PvP 4%, increases M.Def. by 4% and resistance to Holy attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases M.Def. by 4.5% and resistance to Holy attacks 9%.
+10: increases resistance to damage in PvP 5%, increases M.Def. by 5% and resistance to Holy attacks 10%.
Gran Kain`s Shir:
+4: Increases resistance to damage in PvP 2%, increases M.Atk. by 2% and resistance to Dark attacks 4%.
+5: increases resistance to damage in PvP 2.5%, increases M.Atk. by 2.5% and resistance to Dark attacks 5%.
+6: increases resistance to damage in PvP 3%, increases M.Atk. by 3% and resistance to Dark attacks 6%.
+7: increases resistance to damage in PvP 3.5%, increases M.Atk. by 3.5% and resistance to Dark attacks 7%.
+8: increases resistance to damage in PvP 4%, increases M.Atk. by 4% and resistance to Dark attacks 8%.
+9: increases resistance to damage in PvP 4.5%, increases M.Atk. by 4.5% and resistance to Dark attacks 9%.
+10: increases resistance to damage in PvP 5%, increases M.Atk. by 5% and resistance to Dark attacks 10%.
Holy Grail War - is a new daily quest at Monastery of Silence and Pagan`s Temple.
You can finish quest and receive reward only once per day.
If you finihsed quest for Solina, you can`t finish quest for Triol that day.
When Holy Grail War start, added a chance to drop Sealed Book with new level 79 skills from monsters at MoS and Pagan:
Raid Boss Anais can drop Monastery Relic. Raid Boss Andreas van Halter can drop Temple Relic. You can exchange Relic for specific skill book 79 lvl.
To get to Freya you will need a Command Channel with at less 2 and max 5 partie.
1. You can enter Freya`s Garden only when Freya is alive. To do this you need to teleport from NPC Freya`s Steward in Frozen Labyrinth.
2. Next you need to find and destroy Frozen Stones and get Frozen Crystals from them. This item is temporary (2 hour) and not tradable. When Frozen Stone destroyed - the leader of Command Channel will get Frozen Crystal no matter who made last hit. Leader should be in range 1000 or closer to get item.
3. From the beginning there are 4 Frozen Stone in location. All of them are located near the entrance to Freya`s castle, so it is important to be the first to reach this area and controll it for some time. Each stone respawn is 2 - 8 minutes. So you should control this area for +/- 10 minutes to drop 10 stones and challenge Freya.
4. The command channel leader with 10 Frozen Crystals can enter to Freya`s Castle. Leader should talk with NPC Jinia and your CC will be teleported to Freya immediately. You can also buy special items from Jinia that will help you in the battle with Freya. Without them, you have a very high chance of fail.
On the way to Freya you get Hypothermia debuff and also can randomly get short debuff Eternal Ice. These debuffs can not be cleansed. There are 4 different type of Hypothermia which change each day:
Depending on the debuff, the fight style for enter the Ice Queen`s Castle may change. But there is no such debuff inside the castle.
Drop List:
100% chance to drop Necklace
Starting from the Episode "Tiat", a new epic boss is available in the game.
It can be farmed not only by the strongest clans, but also by everyone who can defeat her. Tiat have resistance to sword and blunt weapons. Also it has Fire nature, so fire attacks are not so effective and better keep resistance to fire up.
The most valuable loot from this boss is a necklace, which has the following properties:
Necklace of Tiat - new S-Grade epic item. MP +42, Resistance to Mental/Hold attacks +10%, Mental/Hold attack rate +10%, Increases heal amount by 8%, Magic Critical Rate +25%.
But the rest of the drop will also delight adventurers:
Party which made last hit have 100% chance to lvlup Soul Crystal from 12 to 13.
Tiat is a Witch of the Dragon of Darkness witch can be found at Tiat Fortress.
You can get to Tiat Fortress with help of Teleportation Machine, placed at Citadel Outpost location.
Tiat Fortress is a dungeon at the instance zone, so every clan can challenge it! The dungeon is accessible once a week (it is reset every Monday at 6:30 am) for groups of at least 27 and at most 45 players linked by Command Channel. Monsters have high parameters, so don`t expect it to be an easy ride, this will be a real test for your clan.
Sergeant Allenos have one-time quest with a Protection Book as a reward. He also can tell some useful information about Tiat Fortress. You can find him near teleportation Machine:
After you have been teleported into the Tiat Fortress, the first thing you will see is a narrow corridor in front of you. Defeat all the guards to open the gate. Continue forward until you reach a large round room with a device in the center. Destroy the device to open three passages.
Your next goal is to destroy 3 more devices at the end of each passage.
The passages are focused on groups of a certain composition: Archers, warriors and magicians. Upon entering the passage, you will receive a corresponding effect that enhances your parameters and lowers the parameters of other classes (as example +50%bow P.Atk, but -50% M.Atk. and -50% P.Atk. with melee weapons) After you destroy all 3 devices, return to the round room, where you will find that a passage to the Citadel has opened. Now you need to break through the gates of the citadel to destroy the last 2 devices inside it. After you cope with this, the passage to the throne room will open, where Tiat will be waiting for you.
Destroy the guards and attack Tiat. Over time, portals will appear. They must be destroyed in time, otherwise reinforcements will come from them. At 50% health, the tiad will enter the second form, fully restoring its health. After this, the battle with her will become more difficult. At this point the surprises end, then everything depends on your skills.
Good luck!
Trasken is a gigantic, flightless wyrm, is a dragonspawn of Shilen`s.
This is a new level 80 open-world Epic Boss of medium strength which uses physical and earth attacks.
Trasken cannot move, but uses powerful attacks in both melee and ranged combat. It have resistance to melee weapons and strong magic defense.
In addition, Trasken summon minions and tentacles that will interfere with you in battle.
You can challenge Trasken every 2 days, because it has a respawn of 48h, plus some randomness.
The most valuable loot from this boss is a Ring of Earth Wyrm, which has the following properties:
Ring of Earth Wyrm - A-Grade epic item. MP +17, Resistance to Mental/Sleep attacks +5%, Mental/Sleep attack rate +5%, Increases M.Atk by 4% and Casting Spd. by 4%, Resistance to Earth attacks by 10%, When equipped with two identical rings, only one effect is applied.
Earth Wyrm Trasken can be found deep inside Mithril Mines. To avoid having to go there on foot, you can use the services of a gatekeeper.
After the teleport you will find yourself in front of the entrance to the passage that leads to the Trasken.
Go down deep until you see a spacious cave with high ceilings. This is where the combat zone begins. Also, you can’t stay in relogin for a long time here, otherwise you will be teleported to town.
At the end of this cave you will see Trasken`s tail sticking out of the ceiling.
Some time after you start attacking the tail, Trasken will get angry and stick his head out to kill the enemies. From this moment the real battle will begin.
Good luck!
With the right side of Hellbound, a new quest "Path to Beleth" and a new Raid Boss are available.
1. You can get this quest from NPC Alvin at Citadel Outpost camp. He told that to find a Beleth you must have a special item with strong demonic aura - Beherit
He can create it if you bring the Demonic Eye to him.
2. The Demonic Eye can be obtained from the Amaskari at the Cursed Town. So gather the party and go hunting. After Amaskari death, each member of party will get x1 Demonic Eye.
3. Give the Demonic Eye to Alvin and he will create Beherit for you. Now, you can interract with Beleth`s Crystal at Tully`s Workshop.
4. You can get to the Tully`s Workshop through the portal in the middle of Cursed Town.
5. Tully`s Workshop is a small peaceful area with a Beleth`s Crystal in the middle of the room. Only a Command Channel consisting of at least 2 party can go through the Crystal (max is 5 parties). All parties in the CC are required to consist of 9 people and be from same clan.
6. After the CC leader pressed "We are ready!" all parties from CC will be teleported to random separate floors (combat zone) of the Tully`s Workshop and the Tully`s Trial will start.
From this moment, the 10 minutes countdown begins (for each floor at the same time).
During this period a group of opponents from other command channels can go thorugh the Beleth`s Crystal and get the same floor. If so - 9x9 fight will be started.
7. After 10 minutes, a Teleportation Machine will appear in the center of the floor. A party that will destroy the Teleportation Machine will be considered a winner on the floor.
If no one killed Teleportation Machine in 2 minute - winner will be chosen randomly!
After that, everyone who remained on the floor will be sent to the room with Beleth`s Crystal, waiting for the completion of other matches.
The winner of the first stage of the Tully`s Trial is the command channel that won more matches. So if your parties win 3 times and lose 2 times - your CC is winner.
All groups are waiting for the results in the room with a crystal. If for some reason the result is equal, then the winner will be defined randomly.
After the end of the first stage of Tully`s Trial, Command Channels who won (can be 2 if there were 4 different CC participants) - will be automatically teleported to the top of the Towers.
9. Each CC enters the appropriate tower. Immediately after the teleport, the gates are closed and the bridge is raised, but after a minute they will open.
After that, the command channel that was on the Lower Tower will be required to attack those who are on the Upper Tower (fight CC against CC, so 45x45 possible). Because the NPC-Teleporter to the Beleth will appear after 10 minutes in the middle of the Upper Tower.
During this time, it is necessary to defeat the enemy to guarantee a passage further.
10. After 10 minutes, a Teleportation Cubic will appear on the Upper Tower. Cubic will send one Command Channel (who talk first) in to the Beleth`s Abode and disappear.
11. Now you have to wait ~1-2 minutes for the appearance of Beleth and start a fight with him.
12. The battle is 5 stages. At each stage there are many copies of Beleth appear and you need to kill the only one "special".
Copies have a large agro radius, so try not to agro the whole room at once.
Beleth uses strong spells and attacks of fire and unholy nature, so it is better to use the some resistance effects.
Copies do not have a lot of health and protection, but they are strong because there are many of them. With each subsequent stage, more and more.
After you kill the "special" copy - all the others disappear and you will have a minute of rest before the next stage.
At the last stage, a real Beleth will also appear among copies. After you attack him all other copies disappear.
When Beleth`s HP drops to 75%/50%/25% - he spawn 8 more copies.
After you kill the real Beleth, the passage will open and lead you to the Coffin of Beleth.
Only the leader of the Command Channel can pick up the Beleth`s Ring from this coffin.
That`s all. The next visit to Beleth is possible after 5 days. Good luck!
Drop from beleth:
Dark Invasion is a daily event that takes place at 22:30 (server time) and has duration 15 minutes.
A global alert will appear 2 minutes before the invasion starts. You can register to event if you are 70+ level.
When event starts you will be teleported to location where invasion is taking a place. If you missed the registration, you can still run to the portal`s location and participate in event. Portal can appear near Gludio, Dion, Giran, Aden or Goddard Towns. During the event, you have to fight Shilen`s army that appear from the dimensional portal.
Monsters appear from the portals, similar to those that you could meet in the catacombs. All these monsters drop solid amount of Seal Stones and can be killed without a party.
They are not aggressive, but if you kill monster near each other they can attack you together. Also each monster drop Dark Fragments.
There are 5 type of enemies:
* - Shilen`s Elite Guard appears only 1 at the same time for each portal. They have more HP and better drop.
If you kill enough monsters the Invasion Leader can appear. Invasion Leader is a Raid Boss which can be killed only with a group of players. It has strong resistance against sword and blunt weapons. Also he has powerful minion with short respawn time.
Everyone in party which made lasthit on Invasion Leader will receive Treasure Sack - Dark Invasion.
Treasure Sack - Dark Invasion contains:
Also everyone in that party has a chance to increase Soul Crystal level:
When Invasion Leader dies all nearby players will receive an effect Triumph:
When 15 minutes passed - dimensional portals will be closed and invasion will end. High Priest of Dawn will appear and give a reward for everyone who participated in event depending on amount of Dark Fragment you get.
You can farm keys for craft new type of jewelry in new castle instance zone Rim Pailaka. Recipes for craft this jewelry can appear randomly at castle merchants.
Each type of jewelry requires different recipes (from castle merchant), but same type of keys for craft (from castle instance):
All jewelry is A-Grade and can be enchanted with A-Grade enchant scrolls. Also it can be traded with other players. Each castle has own jewelry with different bonuses.
Only players with Noblesse status can participate in the Grand Olympiad. The Grand Olympiad will take place from 20:00 to 23:40 server time. The Olympiad matches will only start when the required 10 players have enrolled to participate.
Each season runs for two weeks. There is no limit on the matches that can be done during the season. The player with the most Olympiad points in each class will be appointed as a Hero. During the first week there are no fights available. Players can have a rest. During the second week, starting from Monday each Noblesse character will get 10 Olympiad Points and fights can begun. On Tuesday, Wednesday, Thursday and Friday all noblesses receive additional 10 Olympiad Points, so in total 50. The Sunday of the 2-week Grand Olympiad period is the last day of the Olympiad. On this day, 20 min after the last match, new Heroes will be appointed.
Olympiad participants who enrolled through the Olympiad Manager during the competition period will be randomly matched and teleported to the Arena. There is 2 min notification before the character will be teleported. The player is summoned to the Arena regardless of their location in the world as long as they do not cancel their registration. If the player is in a party at the time of the summon, leaves the party automatically. If the player is a party leader, leadership will be transferred.
The following actions will happen upon entry to the Olympiad Arena:
Upon summoning to the Arena player will meet the Olympiad Host where he can take 5 buffs from the list. The Olympiad Host will despawn automatically after buffs being chosen.
List of buffs available at Olympiad Host:
Haste Lv2
Wind Walk Lv2
Empower Lv3
Acumen Lv3
Concentration Lv6
Might Lv3
Guidance Lv3
Focus Lv3
Death Whisper Lv3
Berserker Spirit Lv2
All players that participated in the Olympiad battles during the Grand Olympiad period and had done at least 15 matches (at least 1 winnig match) will be rewarded with Olympiad Tokens at the end of the season. Talk to Olympiad Manager to gather the reward. The amount of the Olympiad Tokens will be distributed according to the player`s Olympiad Grade.
Every day you can take 2 quests from Grand Olympiad Manager: Olympiad Starter and Olympiad Undefeated. Finish quests and receive Olympiad Treasure Boxes and Medals of Glory as a reward.
Olympiad Treasure Box can contain the following items:
Player who won the most amount of Olympiad Points within his class, has done at least 15 matches and won at least one will be granted a Hero Status for 2 weeks. There can be only one Hero within each class. All Heroes are awarded with exclusive weapon, additional skills and abilities, distinct aura and their names will be listed on the commemorative Monument of Heroes NPC in each village.
A Hero will also gain exclusive access to the Hero World Chat after being crowned a Hero of Olympiad. Heroes can chat in a special channel (%). This chat font color is sky blue and is displayed to all players on the server.
For Heroes, Heroic skills are automatically available in the Hero Skill window and disappear when the Hero status expires. Also, Heroic skills cannot be used during Grand Olympiad battles.
Heroic Miracle - For 30 seconds, increases P. Def. by 5400, M. Def. by 4050, Buff-canceling Attack Resistance by 100%, and Speed by 5. Consumes 40 Soulstone.
Heroic Berserker - For 2 minutes, increases Accuracy by 8, P.Atk. by 500, M.Atk. by 500, Atk.Spd. by 100, Casting Spd. by 100, Speed by 20, Resistance to buff-canceling attacks by 100%, and the effect of received HP recovery magic by 100%. Immunity to de-buff attacks. Decreases P.Def. by 25%, M.Def. by 25% and Evasion by 8. Consumes 40 Soulstone.
A Hero can also choose to receive a powerful Hero Weapon from the Monument of Heroes that can only be used outside of the Olympiad Arena. If you want to select another weapon you can do it for some cost at Monument of Heroes.
Infinity Blade - During a critical attack, casts a P. Def. decreasing de-buff on the target. Also grants the owner reflect damage, increases Max HP/Max MP/Max CP, critical damage and Shield Defense Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Cleaver - Increases Max HP/Max CP, critical damage and critical rate. Chance to reflect debuffs and damage from close range physical skills back to enemy. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Axe - During a critical attack, inflicts Bleed on the target. Also grants the owner reflect damage, and increases Max HP/Max MP/Max CP, critical rate by 100 and Shield Defense Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Rod - Has a chance to recovers 100% of target`s HP during a positive magic skill use. Increases Max MP/Max CP, increases spell Casting Spd., effectiveness of HP recovery magic and MP Regeneration Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Crusher - During a critical attack, inflicts stun on the target. Also has a chance of causing skill reflect and increasing Max HP/Max CP, Atk. Spd. and resistance to buff-cancelling attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Scepter - Has a chance to recovers 100% of target`s HP during a positive magic skill use. Increases Max MP, Max CP, M. Atk., M. critical Rate and resistance to buff-cancelling attacks. Decrease MP consumption and chance being interrupted when casting. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Stinger - During a critical attack, inflicts silence on the target. Also causes Vampiric Rage, and increases critical rate and damage from behind. Increases Max MP/Max CP, Atk. Spd. and MP Regeneration Rate. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Fang - During a critical attack, inflicts stun on the target. Also has a chance of causing skill reflect and increasing Max HP/Max MP/Max CP, critical damage and physical skill evasion. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Bow - During a critical attack, inflicts slow on the target. Increases Max MP/Max CP and maximum attack range. Allows to use general bow attacks without consuming MP. Decreases reuse delay and MP consumption. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Wing - During a critical attack, inflicts physical skill silence on the target. Also has a chance of causing skill reflect and increasing Max HP/Max MP/Max CP and Critical Rate. Increases resistance to buff-cancelling attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
Infinity Spear - During a critical attack, inflicts cancel on the target. Also has a chance of causing skill reflect and increasing Max HP/Max CP, Atk. Spd., Accuracy and effectiveness of Shock attacks. Decrease all skill reuse delay by 5%. Additionally increases damage inflicted during PvP.
After receiving the third profession, each class has the opportunity to learn additional passive skills - Talents.
You can open the Talent Tree window by clicking on the icon next to your character`s name in the status window. You must have the Talent Points to learn the Talents. To get them, you need to gain 100% experience at level 80, and then click Get Talent Point button in the Talent Tree window.
Talents are studied separately for each subclass. Unlearned talent points are joint to all subclasses. For example - you can farm on Titan points, and use unlearned points for talent tree on cardinal.
In total, there are three branches of talents available: Power, Mastery and Protection. You can get 90 talent points, 30 for each branch. Branches contains unique talents and consists of three tiers that become available gradually. To gain access to the next tier, you need to learn 10 talents in the current tier. You can invest a maximum of 5 points in each talent.
To redistribute the learned talent points, you must click the Reset Talents button. However, this action is not cheap and will require x1 Giant`s Codex - Oblivion for each talent point or x1 Scroll of Oblivion to reset all points.
POWER | MASTERY | PROTECTION |
Tier 1: |
Tier 1 |
Tier 1 |
Tier 2 |
Tier 2 |
Tier 2 |
Tier 3 |
Tier 3 |
Tier 3 |
In this article we have collected information on key points of game mechanics. Such as player stats, how magic critical chance works, resists, etc. This article will be updated over time.
Strength (STR): |
Intelligence (INT): |
Dexterity (DEX): |
Wittiness (WIT): |
Constitution (CON): |
Mental (MEN): |
Magic critical rate depends on the WIT, buffs and passives. Maximum possible value for magic critical rate is 50%.
Base critical rate by classes: | Bonus from buffs: | Bonus from items: |
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Example:
Mystic Muse in Dark Crystal Robe set with Wild Magic, Dance of Siren and Prophecy of Water have:
7.7 * (1.5 * 1.5 * 2) = near 35%
If add Wild Magic from Life Stone magic crit.rate will be:
7.7 * (1.5 * 1.5 * 2) * 1.5 = near 52%, but max possible value is 50%
Cancel works with l2off rules - Game trying to cancel buffs 1 by 1 from the last one till 1st with some chance. This chance depends on target cancel resistance. As example if cancel base chance is 20% and target has 50% cancel resist it means that cancel has 10% chance (20 * 0.5) to cancel each of your buffs from last till 1st. The only exception from l2off at our server is that 100% cancel resist grants immunity to cancel.
It is not so useful to have less than 50% cancel resist because it will not have significant impact. Each buff has his own chance to be cancelled, depending on magic level of buff, so +30 enchanted buffs has less chance being cancelled.
Magic attacks are divided into 7 types:
Damage of elemental attacks can be modified by buffs and passives. Damage from non-elemental attacks cannot be reduced by resistances. Damage is increased depending on the difference between the attack modifier and the defense modifier of the same element.
The difference between the offense modifiers and the defense modifiers is called the final damage modifier. The final damage modifier can not be lower than -50%.
As example:
If the attacker has 30% fire attack effectiveness and the victim has 60% fire resistance:
If the attacker has 30% fire attack effectiveness and the victim has 90% fire resistance:
If the attacker has 30% fire attack effectiveness and the victim has 0% fire resistance:
Seed of Fire - Increases Fire attack effectiveness by 10-30%.
Seed of Water - Increases Water attack effectiveness by 10-30%.
Seed of Wind - Increases Wind attack effectiveness by 10-30%.
Surrender to Fire - Decreases enemy`s resistance to Fire attacks by 30%.
Surrender to Water - Decreases enemy`s resistance to Water attacks by 30%.
Surrender to Wind - Decreases enemy`s resistance to Wind attacks by 30%.
Fire Vortex - Decreases enemy`s resistance to Fire attacks by 20%.
Ice Vortex - Decreases enemy`s resistance to Water attacks by 20%.
Wind Vortex - Decreases enemy`s resistance to Wind attacks by 20%.
Light Vortex - Decreases enemy`s resistance to Holy attacks by 30%.
Dark Vortex - Decreases enemy`s resistance to Dark attacks by 30%.
Resist Fire Lv3 - Increases resistance to Fire attacks by 30%.
Resist Aqua Lv3 - Increases resistance to Water attacks by 30%.
Resist Wind Lv3 - Increases resistance to Wind attacks by 30%.
Resist Holy Lv3 - Increases resistance to Holy attacks by 30%.
Resist Unholy Lv3 - Increases resistance to Dark attacks by 30%.
Song of Flame Lv1 - Increases resistance to Fire attacks by 30%.
Dance of Aqua Lv1 - Increases resistance to Water attacks by 30%.
Song of Storm Lv1 - Increases resistance to Wind attacks by 30%.
Dance of Earth Lv1 - Increases resistance to Earth attacks by 30%.
Song of Invocation Lv1 - Increases resistance to Dark attacks by 20%.
Elemental Protection Lv1 - Increases resistance to Fire, Water, Wind, and Earth attacks by 30%.
Divine Protection Lv1 - Increases resistance to Holy and Dark attacks by 30%.
Infernal Form Lv3 - Increases resistance to Fire attacks by 30%.
Holy Armor Lv2 - Increases resistance to Dark attacks by 20%.
Residence Resist Lava Lv1 - Increases resistance to Fire and Earth attacks by 10%.
Residence Resist Typhoon Lv1 - Increases resistance to Water and Wind attacks by 10%.
Residence Resist Divinity Lv1 - Increases resistance to Holy and Dark attacks by 10%.
Clan Magmatic Resistance Lv3 - Increases resistance to Fire and Earth attacks by 15%.
Clan Cyclonic Resistance Lv3 - Increases resistance to Water and Wind attacks by 15%.
Arcane Roar Lv1 - Increases resistance to Water, Fire, Wind, and Earth attacks by 5%.
Necromancy Lv1 - Increases resistance to Dark attacks by 10%.
Necklace of Valakas - Increases resistance to Fire attacks by 10%.
Earring of Antharas - Increases resistance to Earth attacks by 10%.
Necklace of Frintezza - Increases resistance to Dark attacks by 10%.
Each class has 4 skills that you cannot learn automatically. To learn them you need to find the appropriate Skill Book.
Full list of additional skills from Skill Books can be found in the table below.
How to get Skill Books:
Descriptions of skills can be found in the game, press ALT+B and go to Classes or skills tab.
Class |
Lvl 79 skill MOS/Pagan |
Lvl 80 skill #1 RB Darion |
Lvl 80 skill #2 RB Typhoon |
Lvl 80 skill #3 RB Hannibal |
Duelist | Counter Rage | Maximum Sonic Force | Sonic Rage | Weapon Blockade |
Tyrant | Counter Critical | Maximum Focus Force | Raging Force | Mass Disarm |
Dreadnought | Counter Shock | Rush Impact | Dread Pool | Cursed Pierce |
Titan | Expose Weak Point | Enuma Elish | Rush | Madness of Pa`agrio |
Hell Knight | Corpse Absorption | Insane Crusher | Shield Deflect Magic | Shield of Faith |
Phoenix Knight | Challenge for Fate | Flame Icon | Shield Deflect Magic | Shield of Faith |
Eva`s Templar | Iron Shield | Touch of Eva | Summon Smart Cubic | Shield of Faith |
Shillien Templar | Iron Shield | Wrath of Shilen | Summon Smart Cubic | Shield of Faith |
Sword Muse | Protection of Faith | Song of Purification | Real Target | Anti Magic Armor |
Spectral Dancer | Protection of Faith | Dance of Berserker | Stigma of Shillien | Anti Magic Armor |
Adventurer | trickster Mastery | Throwing Dagger | Critical Wound | Exciting Adventure |
Wind Rider | trickster Mastery | Throwing Dagger | Wind Step | Wind Riding |
Ghost Hunter | trickster Mastery | Throwing Dagger | Hide | Ghost Walking |
Sagittarius | Mind`s Eye | Flame Hawk | Seven Arrows | Bleeding Shot |
Moonlight Sentinel | Mind`s Eye | Arrow Rain | Step Back | Multiple Shot |
Ghost Sentinel | Mind`s Eye | Ghost Piercing | Painkiller | Death Shot |
Archmage | Fire Vortex Buster | Enlightenment - Wizard | Leopold | Arcane Shield |
Mystic Muse | Ice Vortex Crusher | Enlightenment - Wizard | Diamond Dust | Arcane Shield |
Storm Screamer | Wind Vortex Slug | Enlightenment - Wizard | Empowering Echo | Arcane Shield |
Soultaker | Seed of Derangement | Enlightenment - Wizard | Vampiric Mist | Servitor Share |
Arcana Lord | Servitor Evolution | Excessive Loyalty | Summon Smart Cubic | Servitor Share |
Elemental Master | Servitor Evolution | Excessive Loyalty | Summon Smart Cubic | Servitor Share |
Spectral Master | Servitor Evolution | Excessive Loyalty | Summon Smart Cubic | Servitor Share |
Cardinal | Turn to Stone | Enlightenment - Healer | Divine Power | Sublime Self-Sacrifice |
Hierophant | Turn to Stone | Enlightenment - Healer | Mass Restoration | Word of Purification |
Eva`s Saint | Turn to Stone | Enlightenment - Healer | Mass Vitalize | Absolute Clarity |
Shilien Saint | Turn to Stone | Enlightenment - Healer | Mass Purify | Mental Impoverish |
Doomcryer | Turn to Stone | Enlightenment of Pa`agrio | Great Fury | Soul Cleanse |
Dominator | Turn to Stone | Enlightenment of Pa`agrio | Onslaught of Pa`agrio | Seal of Limit |
Fortune Seeker | Blazing Boost | Lucky Strike | Eye for Eye | Steal Divinity |
Maestro | Shoulder Charge | Final Secret | Fine Tuning | Golem Overload |
The Anomic Foundry is a new end-game location on Hellbound island. You can get there by running through the gate in the Сursed Town or through the gate near the Batwing Drakes spot:
This location is mostly designed by solo farm for different classes, but no one will forbid you to gather in groups. This is PVP area.
Evil Creatures are not aggressive, but social if they have the same nature. Can spawn Grater Evil Creatures on death. Greater Evil Creature is the same type of monster with better drop and more powerful stats. Can spawn Energy Seed on death. Energy Seed is a fountain, which can be collected with help of Gathering Machine agathion.
Foundry Overseer - can spawn with an extremely low (near 0.01%) chance after killing Foundry Lauborer. Powerful monster, but can be killed solo or in the small party. Gives pretty nice drop.
Merwin is an NPC Alchemist, located on Anomic Foundry location, who sell transmutation circle recipes, which can be used by any class to craft an elixir.
Following elixirs replaces regular buffs (does not stack):
Following elixirs not replaces regular buffs (stack):
Failed Elixir of Learning is created when you failed to create Elixir of Learning.
While hunting monsters you can also obtain some unique elixir recipes, as example from Foundry Laborer you can get:
From Foundry Foreman you can get:
Book of Transmutation - a book which contains transmutation circles for 100% elixirs. Can be dropped from Location Boss Foundry Overseer, Raid Boss Ranku and Raid Boss Esthus Lavaborn.
Gathering Machine - agathion, which can be used to gather the Energy Seeds. Can be purchased from Merwin (time-limited version for 1day) or dropped (eternal version) from Foundry Overseer and Raid Boss Esthus Lavaborn.
On Helbaun, on the left and right sides, there are special locations. Ancient Mansion on the left side, accessible with the opening of Hellbound. Access to Cursed Town opens later, along with the right side of Helbanud
Ancient Mansion is a solo/duo location populated by groups of vampires and can be reached through a mansion located near the Hidden Oasis. Monsters in this location can drop Ancient Adena, Forgotten Scrolls and Coins of Hellbound. This location contains new Raid Boss Demon Prince.
Cursed Town is a party location with groups of aggressive monsters.
Each group contains Cursed Leader, x3 Cursed Daughter (healers) and x3 Cursed Attendant (damage dealers).
The strategy of farming looks like a fight against mini raid bosses. It is unlikely that you will be able to kill them with AOE like Gem Dragons.
Also the Cursed Leader has passive skill with 50% damage reflection, so Titans are also not so useful.
The location also contains several Town Patrolmen. These are strong single monsters that can inflict a very powerful debuff. Be careful! But they haven`t any damage reflect passives.
Also, a Charmed Supply Box periodically appears in the location, don`t miss it!
This location contains new Raid Boss Amaskari.
When hunting at Cursed Town location, you can get various Badges from monsters and raid bosses. Badges are used to create and improve charms. Bring the badges to Legendary Blacksmith Shadai at Citadel Outpost.
Charms - a new type of item that can be equipped in one of the special slots that open when wearing a bracelet.
Each type of charm grants the wearer certain bonuses. If two charms of the same type are worn, bonuses from only one of them work.
Augmentation is possible. All bonuses from augmentation (with the exception of skills) can work simultaneously.
Charm can be crafted from the Legendary Blacksmith Shadai at Citadel Outpost.
To create Charm you must have x1 Badge + some Coin of Hellbound.
Creating different types of charms requires a different badges and different amount of coins.
There are several types of charms. Each type of charm gives a certain bonus to the parameters of the character.
Badges for this charms, you can drop from mobs and RB in Cursed Town
Charm of Power - Increases P.Atk. By 0.5%.
Charm of Arcane - Increases M.Atk. By 0.5%.
Charm of Aegis - Increases P.Def. By 0.5%.
Charm of Barrier - Increases M.Def. By 0.5%.
Charm of Glory - Increases PvP Attack by 0.5%.
Charm of Honor - Increases PvP Defense by 0.5%.
Charm of Assassination - Increases Critical Damage by 100.
Charm of Focus - Increases Critical Rate by 10.
Charm of Empowerment - Increases Magic Critical Damage by 1%.
Charm of Enlightment - Increases Magic Critical Rate by 1%.
Charm of Constitution - Increases Max HP by 2%.
Charm of Essence - Increases Max MP by 2%.
Charm of Morale - Increases Max CP by 2%.
Charm of Swiftness - Increases Atk.Spd. by 0.8%.
Charm of Acumen - Increases Casting Spd. by 0.8%.
Charm of Renewal - Decreases all skill reuse delay by 1%.
You can get these badges from instance Crystal Caverns and from Hellbound Raid Boss Tully.
Charm of Fire - increases resistance to fire attacks by 2-10%.
Charm of Water - increases resistance to water attacks by 2-10%.
Charm of Wind - increases resistance to wind attacks by 2-10%.
Charm of Earth - increases resistance to earth attacks by 2-10%.
Charm of Purity - increases resistance to debuff attacks by 2-10%.
Charm of Protection - increases resistance to buff-cancelling attacks by 2-10%.
All values above are for Charm Stage 1. Charm Stage 5 has corresponding bonuses but 5 times higher
The power of the charm bonus can be increased by increasing the Charm Stage. In total, the charms have 5 Stages. You can upgrade Stage at Shadai for a certain amount of the corresponding Badges and Coins of Hellbound. To upgrade your Charm to Stage 4 or Stage 5 you need also x1 Charmstone. Charmstone drop only from Raid Boss Amaskari in Cursed Town. (when the stage raises, the augmentation bonus does not disappear)
Charm augmentation requires special Charm Life Stones, which can be purchased from Shadai by exchanging regular Life Stones for Charm Life Stones at the rate of 10 to 1. To augment a Charm, you need x20 Gemstone A. Cancellation of the aurmentation costs 1kk Adena. During augmentation, Charm gives various increases to the character`s parameters and can also have a passive skills. But keep in mind that chances to get a skill are pretty low (near 3%).
Passive:
Chance:
There are several different bracelets. Different bracelets open up a different number of charm slots. The simplest ones open only 2 slots, while the best bracelet will open 5 slots
When you create masterwork version you can receive one of the following masterwork Steel Bracelets:
Steel Citadel - it`s a class oriented area, for small groups and solo players.
You can get to the Citadel from the Citadel Otpost on Hellbanud
To get inside the Citadel, there is a Warpgate on the way. Use it to teleport inside. As you can see, each floor is reserved for specific classes. You will not be able to get to the floor of someone else`s class.
Each floor has unique mobs, depending on the class of the player:
On the screenshot you can see mobs and drop for healer class (drop can be changed before release).
Sometimes, Wards with a different effects may appear on the floors. This buffs has the same abnormal type as different exp elixirs and potions, so they will be replaced if you had some.
List of existing wards: